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Indie Timeline
Category:
History
Updated:
28 Mar 2025
0
0
187
Contributors
Created by
Jonah Unger
Attachments
Comments
Events
CRT Amusement Device
"OXO"
"Tennis for Two"
"Spacewar!"
"Galaxy Game"
"Computer Space"
Magnavox Odyssey
Fairchild Channel F
"Night Driver"
Atari 2600
Nascom 1
CBBS
Sinclair ZX80
Sinclair ZX81
Sinclair ZX Spectrum
"Monster Maze"
"Psychon"
"The Incredible Coneman" and "Haunted Maze"
GameMaker
First IGF
"Braid"
"Dear Esther"
Commodore 64
Nintendo Famicon (NES)
USA Games Market Crash
"Time Slip"
RPGMaker
Garry Kitchen's GameMaker
"Evolve! Lite"
Sony Enters the Market
Net Yaroze
OHRRPGCE
"Pong"
BASIC
Microprocessors & Cartridges
PlayStation
CD-ROMs
Birth of Mouse
"Flower"
"Journey"
"Super Meat Boy"
Early Digital Distribution
Unity
Unreal Engine 1
Unreal Engine Becomes Free
"Super Mario Bros."
"The Legend of Zelda"
Itch.io Launched
Newgrounds Launched
Steam Launched
"Fez"
Adobe Purchases Macromedia
FutureSplash Animator (later Flash)
"flOw"
"Minecraft" Pre-Classic
"Minecraft" version 1.0
Microsoft Purchase of Mojang
"Infiniminer"
"Dwarf Fortress" Public Release
Adventure Construction Set
"Kaboom!"
Syzygy Engineering
Atari Incorporated
Activision Incorporated
Roger Caillois' Game Archetypes
Jesper Juul's Classic Games Model
Zimmerman's "Do Independent Games Exist?"
Undertale
Periods
Juul's Timeline of Independent Style
Pre-Commercial-Games Era
Golden Ages of Nostalgia and Arcade
Closed-Market Period
Early Third-Party Period
Bulletin Board Systems
Post-BBS/Early Internet Era
Modern Indie/Indie Golden Age
Commodified Indie & Manufactured Authenticity
Pre-Indie: No Distinction between Mainstream and Indie
Indie as Independence
Indie as Taste-Culture
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