- Ensure fluidity,
natural transitions, and
overall coherence.
- Implement Level of Detail
(LOD) settings for dynamic
adaptation based on
camera distance.
- Optimize skeletal meshes
and rigging for improved
performance without
compromising quality.
- Utilize Unreal Engine's facial
animation tools for seamless
integration.
- Implement facial animation
Blueprints for dynamic
control over expressions. (mar 15, 2024 – mar 31, 2024)