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Fazbear Entertainment, Incorporated (jan 2, 1983 – dec 31, 1985)

Description:

CHARACTER VOICES/PERSONALITIES
[52]'s list of three toe characters.
MORE FREDDY AND FRIENDS SUMMARY?
PHONE NUMBER

Together, Henry Emily and William Afton found Fazbear Entertainment, Incorporated. In Hurricane, Utah, 1983 [E9], Fazbear Entertainment, Inc. establishes Freddy Fazbear's Pizza, as a result of the success of Fredbear's Family Diner. The establishment is much more upscale, even having a Lost and Found bin. Fazbear Entertainment, Inc. also prides itself on having their facilities set to a perfect 72°F (22.22°C). There are other pizzeria locations in the chain [E10], but they are forgotten about and unimportant to the story. The company's PHONE NUMBER is 1-888-FAZ-FAZBEAR or 1-888-329-3292327. The building itself is the same one used in the original game, with the only known difference being carpets [E11].

Originally known as “animatrons”, the establishment has four standard animatronics, the main three being Freddy Fazbear, Bonnie the Rabbit, and Chica the Chicken. While Foxy the Pirate is put off to the side in his very own Pirate Cove to make it special. They all generally share many aspects, like singing the same songs all day and never being cleaned. From 12 A.M. to 6 A.M., the characters are left in a free roaming mode, because their servos will lock up if turned off for too long. Maybe they were never given a proper night mode, perhaps both, or even something else...?
Whatever the case, their nighttime activities are heavily affected by which part of the work week it is, becoming more rowdy closer to the week's end. For some reason, they consider Sunday as the start of the week, instead of Monday [26].
The programmers are also fond fans of the classic film "Inseminoid" (1981), secretly giving them the ability to scream just like in the movie.

To capitalize on the declining bear population and to distance themselves from their golden counterparts, Freddy and Bonnie are non-golden and much more realistic versions of Fredbear and Spring Bonnie. Although, they still feature the two original spring lock animatronics, the others are forgotten about and unimportant to the story.

The titular Freddy Fazbear is a bit different, as the only one with a full first and last name. PERSONALITY He prefers not to leave the stage very often, but he becomes significantly more active in the dark. He plays the "Toreador March" whenever inside the false kitchen [27], so everyone else can know whenever he is grabbing a midnight snack. By the way, he can play music, since he is equipped with a music box, obviously.
In case one needs to access his music box or sensitive wiring, Freddy's chest cavity can be opened by pulling his bow tie, inside of which is a very unsafe safety latch. The hatch can be closed by pressing the large black button on the center of his face, although honking it at the wrong time can aggravate Freddy. If provoked, but not to the point of immediately committing murder, Freddy can turn his eyes pure red. He will procede to wait a RESPECTABLE AMOUNT OF TIME for the offending party to rectify their mistake, before committing any kind of assault.

Bonnie and Chica share a few traits, namely the ability to make unnatural groans, as well as stealthily disabling door and light buttons. The two are both biased to opposite halves of the building they occupy, Chica is partial to the east and Bonnie to the west.

Chica the Chicken is the foodie of the group, a hungry hungry chicken indeed, matching well with her slogan of “Let's Eat!”. Her single character trait is literally just food, nothing else. So, she has a tendency to rummage through the fake kitchen [28], earning a roach infestation and two buttons under her head to force open her beak [29].
She also carries Mr. Cupcake around, whose first name is ambiguously unknown [30]. Mr. Cupcake is an animatronic too, fully capable of rotating, bouncing around, and even opening his mouth [31]. There are some extra non-sentient cupcakes lying around on plates, just in case.

Bonnie the Rabbit does not abide by the rules of time, space, or physics. Also, he teleports. [E12] Bonnie was jammin with a guitar, but it was copyrighted, so he had to retroactively get a different one. PERSONALITY
Though his bow tie was originally black, it was made red to match his guitar, as well as to diversify him.
Bonnie's face can be opened to access the harmonization module within his secondary throat pipe and enter calibration mode. First, his left eye must be removed and then his right eye, which acts as a good opportunity to clean them at the same time [32]. Then, two buttons on the underside of his face must be pressed simultaneously. From there, the secondary throat pipe can be easily accessed for calibration mode to properly tune his guitar, which is just spotting the difference with musical notes. The eyes are to be put back in the same order they were removed, before closing the face back up [33]. [A2]

Foxy the Pirate is a bit twitchy, likely due to being in a constant state of disrepair for no real reason, which prevents him from being tricked by animatronic disguises [34]. He references a parrot, but has never been seen with one, ever.
Foxy randomly sings a small pirate shanty "SONG", which sounds nothing like his true stereotypical pirate voice. PERSONALITY
Foxy uniquely uses proprietary servomotors to aid in managing control of his limbs, although he can still run around just fine without them. When originally creating the character, they almost went with a wolf, or even a beaver [35]. He almost didn't get a pirate hook either, but he did and a functional eyepatch too. An eyepatch which also has the function of giving him an innate sense for when the local camera system is active. When being the cameras are in use, and for a short time after, Foxy is totally immobilized, unless already in motion.

There is an additional special animatronic, the Puppet, who keeps tabs on all the kids by using colored bracelets. The bracelets come in many colors, blue, orange, pink, and even green, but there is only one green bracelet and no discernible purpose to the rest. The one of a kind green bracelet belongs to Henry's daughter, Charlotte "Charlie" Emily, the code for which is 93401233 on Security Receiver Frequency FZ554. The Puppet is designed to act as security by only keeping track of the green bracelet and preventing them from exiting, while ignoring all oter kids. He is stationed inside the Magic Puppet Box, which he peeks out from and pops out when needed. Fittingly, he can emit the song "Pop Goes the Weasal" for no real reason when emerged. As for the character, his personality is pretty much unknown beyond giving out gifts to kids.

A secret unwritten rule within the establishment is that endoskeletons must wear a costume at all times, though, there is probably an exception for when it comes to backstage areas. The ahimatronics are even programmed to enforce this one, which has unfortunate consequences, considering some glitches they possess. The obvious response is for them to scare the rogue endoskeleton by jumping up and screaming in their face, which somehow subdues them.
They have a tendency to (always) recognize people after hours as naked endoskeletons. Although there is a glitch in the glitch, where they see a limp person as an empty costume instad, but this bug might not even work or exist.
The costumes themselves are filled with crossbeams, wires, and other animatronic devices, especially in the facial area [36].
Being stuffed inside would lead to quite an uncomfortable death, with only their eyes (and supposedly teeth) seeing the light of day again by popping out through the front of the mask.
Another unrelated kink in the system is how bright lights disorient the characters to force a sort of system restart, so they are definitely not drawn to light, but they are only affected in certain circumstances.

An early design choice was that wearing an animatronic head was actually toxic to the wearer, if worn for too long. This very much conflicted with the spring locks gimmick, so they quickly fixed it. A side effect of this, though, is it changes all wearers' breathing to sound exactly the same.
Another early design feature is the endoskeletons having more pointy and triangular teeth, with red irises. This was changed because it looked a bit over the top, or "Terminator" (1984), whateever that was supposed to mean [37].

With all these inherant dangers to workers, the fact the animatronics create spooky ambience noises when in close proximity to humans was not helping the situation.
So in case of an emergency, every location is built with an extra back room which is hidden to customers, invisible to animatronics, and always off-camera. These designated safe rooms are excluded from the digital map layout programmed into the animatronics and security cameras. They are reserved for equipment and/or other property not currently being used, as well as a back-up safety location for employees only. It is not a break room, and is not considered a place for employees to hide and/or congregate. Under no circumstances, should a customer ever be taken out of the main show area and into this room.

In a similarly disimilar way, the kitchen does not exist, merely a camera with disabled video is used to give the impression there really is a kitchen. Do not be fooled, the kitchen is not real, have you ever actually seen it? Plus, the aforementioned map layouts can be edited, so it makes complete and utter sense [38].

Moving on to actual events...
One rainy night, the Puppet spends a minute and half to prevent his assigned child from reaching the exit, but she is not present, so he succeeds by default.
After finding three children not assigned to him, three bald kids use a present to trap the Puppet in his present [39]. So, he is not present to protect Charlie, who is presently locked outside by the bullies, out of jealousy for her luscious locks. As the bullies walk away, she fades from the view of the window after a couple of hops reveal her green bracelet, and the Puppet eventually opens the lid on his present [40]. Canonically, two of them with blue bracelets trapped her outside, before the third joined them to help block the Puppet and laugh at her, so he was never really that good at his job to start with.
Meanwhile, Freddy is serving cake to more bald kids, while Charlotte is getting murdered in a hit-and-run outside. William Afton appears out of nowhere, driving up in his stylish purple car, he gets out, murks Charlie, refuses to elaborate, and then drives off. The Puppet travels [41] outside through the alleyway and is slowed down by the increasing water damage. The damage eventually slows the Puppet to a crawl [A3], arriving too late to SAVE HIM [42]. He finds the aftermath, with her corpse on the ground and tire tracks leading away. He crawls over to her body, before deactivating completely. This is when Charlotte possesses the Puppet, and he gains some tear streaks on his mask to prove it [43]. His eyes also turn from green to black to match hers. [44]
To prevent the animatronics from leaving the building in the future, the exit is also removed from all maps too.

Later that Night… [45] the yellow man is racing his pink/purple car down the freeway [46] and swerves into a secret side road through the forest. He briefly stops by a random pile of secret dirt for no apparent reason [A4], before he drives to the moderately full parking lot [47] of JR's, some sort of restaurant. The yellow man gets turned away at the front door by the green man [48], who states to him what he already knows. In case you don't already know, he knows that he knows he can't be here and he should not make it any harder to understand than he needs to.
So the yellow man silently walks back to his car, and drives farther into the woods to reach his two-story house [49]. He walks inside to the first room, where the gray person is sitting down and watching the television. They tell the yellow man to leave the spriteless boy alone, because he had a rough day. The yellow man does not respond yet again, and walks into the second room to not leave the spriteless boy alone. He finds the door will not budge [50], and finally says that he told him not to close his door, which he clear did not do. This is the yellow man's house and he cannot ignore him like that, before shouting at him to, “OPEN THE DOOR!” [51] He decides he will find a way in from outside… The gray person ignores everything that just happened, as the yellow man walks out back, past the garbage bins, and sees the back window has been broken. He sees footprints leading away to realize he ran off to that place again, and he will be sorry when he gets back. There is also another set of footprints by the bushes, facing towards the house, belonging to an unknown three-toed animatronic [52].

As for an events actually occuring inside a pizzeria, Phone Guy [53] records a couple of training tapes for employees on proper suit-handling techniques, while going over related company policies at the same time.

At the sister location [54], there is an incident involving multiple and simultaneous spring lock failures [E13], after which the company deems the suits temporarily unfit for employees. The classic suits are retired to an appropriate location, while being looked at by the technician. Temporary costumes are provided to employees, until replacements can arrive. They were found on short notice and as such, questions about appropriateness/relevance are deflected. Policy changes to permenantly disallow the classic suits from being touched, activated, or worn, however Fazbear Entertainment, Inc. is free of liability and employees are free to do as they wish. [55]

Like their predecessor, they create a television series, “Freddy and Friends” (198X) in the same vein as “Fredbear and Friends” (1983), which was rendered outdated by the removal of Fredbear and Spring Bonnie from the main show roster. There is even a special “Freddy and Friends: On Tour!” (198X) edition of the show, with a grand total of one episode copied and pasted four times. Here's the rundown of the weekly show's special edition: While touring, Freddy, Bonnie, and Chica are followed by the infamous Foxy, who chases them until caught and revealed as a robot. They eventually start to see eye to eye and give Foxy a hand, as he joins the band to play accordian.
Other items associated with the branch include bobbleheads, cartoony style posters, and even custom themed arcade cabinets.

See [The Missing Children Incident(s)].

Phone Guy records a reminder of company policy regarding the safe room. At this point, management is also made aware the Spring Bonnie animatronic has been noticeably moved and reminds employees it is unsafe to wear under any circumstances.
Nothing else is done about it.

Eventually, due to budget restrictions, the safe rooms are sealed at most locations, including this plot-relevant one.
Later the day of the announcement, work crews spend most of the day constructing a false wall over the old door base. Nothing is taken out beforehand, and it is the fault of the employees for leaving anything inside. Management requests the room not be mentioned to family, friends, or insurance representatives as well.

Unsurprisingly, the bodies of the missing children hidden inside the mascots start to decompose, emitting blood and mucus from the eyes and mouths of the characters. The police are contacted by concerned parents, with one likening the suits to “reanimated carcasses”. The health department threatens to shut Freddy Fazbear's Pizza down multiple times, including over the odor from the animatronics. All while short and vague newspapers are written on the incident(s), which make a lot of spelling and grammar errors along the way. [59]
The establishment closes in the later half of 1985, being left to rot for quite a while.

Added to timeline:

Date:

jan 2, 1983
dec 31, 1985
~ 2 years and 11 months

Images:

Geo: