Freddy Fazbear's Pizza (jan 1, 1991 – dec 31, 1992)
Description:
Freddy won't leave the stage until alone.
In 1991 [113], Fazbear Entertainment, Inc. manages to reorganize enough to reopen Freddy Fazbear's Pizza for the third time, reusing the first Freddy Fazbear's Pizza building from Hurricane, Utah. This includes the still boarded up safe room, which houses the old animatronic Spring Bonnie suit. They take the old characters out of storage and repair them with completely new and refurbished costume, but reuse the old circuitry. They go back to the original Endo-01 because look at him! This does not include actually washing anything [114]. Freddy just randomly gets handprints on his face during this process. Golden Freddy thinks the handprints are cool and copies Freddy, despite being ambiguously present. Also, the Puppet is (maybe?) here for some reason.
The company struggles to stay in business, and Fazbear Entertainment, Inc. has an unsuccessful year-long search for a buyer. Due to the tragedy that took place many years ago, nobody is willing to be associated with the company, meaning the business will be forced to close by the end of the year, 1992 [E18]. This results in corporate budget cuts, limiting the amount of electricity the restaurant can use between 12 A.M. and 6 A.M. Though, this does not mean they are involved in an “eco-friendly” initiative. The budget is so bad that their Halloween decorations consist entirely of two string lights and a single jack-o'-lantern.
The power is truly at 999, but the displayed power is the true power divided by 10, making a start of 99(.9)%. Every second, the power is subtracted by the value of the usage meter.
An extra 0.1% drain every night. ?
Night 2: Every 6 seconds.
Night 3: Every 5 seconds.
Night 4: Every 4 seconds.
Night 5+: Every 3 seconds.
All this fiddling with the power means the sounds of “1810 Circus Pipe Organ (Version 2)” can be heard playing throughout the restaurant, on occaison.
The company has an introductory greeting for employees, a bit of a legal thing left over from the original location, which they now reuse, since they are back in the old location. “Welcome to Freddy Fazbear's Pizza. A magical place for kids and grown-ups alike, where fantasy and fun come to life. Fazbear Entertainment is not responsible for damage to property or person. Upon discovering that damage or death has occurred, a missing person report will be filed within 90 days, or as soon property and premises have been thoroughly cleaned and bleached, and the carpets have been replaced.”
Management also has some Rules for Safety, which they are sure you have probably memorized already (suggestions are welcome though):
1. Don't run.
2. Don't yell.
3. Don't scream.
4. Don't poop on the floor.
5. Stay close to mom.
6. Don't touch Freddy.
7. Don't hit.
8. Leave before dark.
There is a different handy checklist, specifically for employees. To help keep the rules straight:
+DO follow custom rules for specified animatronics.
+DO listen carefully for new/unfamiliar sounds.
+DO monitor systems and animatronics as necessary.
+DO avoid the animatronics to the best of your ability.
-DON'T stare at the camera feeds for too long.
-DON'T admit any prior employees.
Not an official rule, but some animatronics are audio-activated, so employees should refrain from playing music in the workplace.
Another helpful hint is that cutting down on distractions is key to noticing subtle changes in the environment, which are often the forerunner of animatronic security threats.
If any strange animatronics are hallucinated while on the job, it is generally best to not take a good look at them and bring up the video feeds, in place of abandoning all hope.
Upon encountering an animatronic, it is best to refrain from making eye contact, but doing a dance or running away screaming are not that much better either.
New employees should fill out a basic information contact card to give to their supervisor at the end of their first shift.
Name:
Phone:
Address:
Medications:
Allergies:
Organ Donor:
End-of-Life Preferences:
In case of emergency, please contact:
Name:
Phone:
Relation:
Although a person in the unskilled position of night security guard is usually considered expendable, especially due to the quite steep learning curve, there are exceptions. Courage and a lack of common sense are commended, as it is no small feat to survive the daily grind.
There is also a daily Incident Report Event Log to report any unusual activity.
Date:
Time:
a.m./p.m.
Night Guard on Duty:
Person(s) Involved:
Animatronic(s) Involved:
Description of Events:
Injury [] Property Damage [] Death []
Missing Persons [] Police Involved []
Signature:
On a scale of 1-10, they would like to rate the following feelings at the end of each night shift: Overall, Fulfillment, Health, Stress, Purpose, Hope, and Existential Dread. On Night 4, I can hear sounds, and It was for me. Then, I can't see, and I'm scared for Night 5.
Although, Fazbear Entertainment, Inc. may not be responsible for damage to property or person, they definitely are responsible for animatronics and kitchen equipment.
Fazbear Entertainment, Inc. is often looking to rebrand whenever a PR disaster strikes, welcoming suggestions for new logo designs. It is also good to always have a plan when a PR disaster strikes. Some common misunderstandings are:
“My child said Freddy bit him!”
“That animatronic is filthy and oozing liquid!”
“My child went missing in your pizzeria!”
“My pizza has mold on it!”
One example of such is, “He tripped and fell on Freddy's teeth. Not our fault.”
But don't worry about any of that, after all, employees get free pizza and there are plenty of bonus coupons as well (offers are not valid when combined with other offers).
Perfect Pizza Pack saves $8: TWO medium pizzas with your choice of TWO toppings each, 15 game/ride tokens, and one pitcher of soda.
Freddy's Fun Time saves $5: 30 game/ride tokens, one large pizza with an additional topping, and one pitcher of soda.
Foxy's Pirate-Palooza saves $6: Visit from Foxy at Pirate Cove, 45 game/ride tokens, and 12 novelty eye patches.
Chica's Cupcake Chaos saves $4: 12 cupcakes, 20 game/ride tokens, Custom Party Kit with invitations and hats.
Birthday Ball saves $6: 24 balloons, 20 game/ride tokens, Custom Party Kit with invitations and hats.
Happiest Day saves $8: Reserved Party Room, three-tier birthday cake, receive a gift from the Puppet, Custom Party Gift with invitations and hats.
Bonnie's Blast saves $4: 15 game/ride tokens, one large pizza with an additional topping, and one pitcher of soda.
Hungry Fazbear saves $5: Two large pizzas with an additional topping, two pitchers of soda, and 4 cupcakes.
Party Time! saves $6: 30 game/ride tokens, two large pizzas with an additional topping, and one pitcher of soda.
Bonnie's New Groove saves $12: Special dance party with the animatronics and two large pizzas with an additional topping.
Freddy's Fancy saves $14: 12 bow ties, TWO large pizzas with TWO additional toppings, and two pitchers of soda.
Pizza Party Pack saves $16: Three large pizzas, each with an additional topping, three pitchers of soda, and 24 cupcakes.
There was no room during the original section to more thoroughly discuss the classic animatronics' behaviors, and maybe they were a little different a few years back, too. By the way, different data miners say different things about different parts, so some of this may very well be inaccurate. Also, pretty much nobody ever talks about the AI beyond the first game.
I will be so disappointed if the FNaF film does not strictly adhere to these rules laid out in the original game.
Bonnie waits every 3.31333333 minutes/3:18.7999998 (4.97 seconds) to try to move.
Chica tries to move once every 3.32 minutes/3:19.2 (4.98 seconds).
Once they have somehow managed to sneak in through the singular doorways without being noticed, they will attack after 20 minutes (30 seconds), or cut to the chase if the monitor is used.
Foxy does not move by rooms, instead just an attempt to move out of Pirate Cove a little, every 3.34 minutes/3:20.4 (5.01 seconds). However, if the camera monitor is so much as turned on, he will not move at all, and for TIME afterward.
Pretty much every source that has posted about this part of the source code has given a different number.
33.2 seconds-11.1133333 minutes, 40 seconds-11.6666667 minutes, or 20 seconds-7 minutes
(0.83-16.67, 1-17.5, or 0.5-10.5 seconds).
Every 2.01333333 minutes/2:00.7999998 (3.02 seconds), Freddy might start an internal timer that counts up by one every 0.4 (0.01) seconds. He will move once the timer reaches 900, 800, 700, or 600, depending on the day of the week. This means it will take 6, 5.333, 4.66666667, or 4 minutes (9, 8, 7, or 6 seconds) respectively.
Freddy is ambidextrous when it comes to his preferred side. He usually takes to the East, like Chica, except he does not like to backtrack, but he also approaches from the West, if the building goes dark. He checks each room once, but checking the monitor will also stop him in his tracks. The exception is when he reaches the corner of the East Hall, where only camera 4B will stop him.
If the power goes out, Freddy will have a 20% chance to take either 3.333 (5), 6.66666667 (10), 10 (15), or 13.333 minutes (20 seconds) at most, to reach the office. Upon arriving, he will play his song according to the same logic. The last extra light will go out and he has a PERCCENT to finally jumpscare after TIME.
Doing the math wih these numbers, Bonnie and Chica will both try to move about 108 times a night, while Foxy has a maximum of 107, it is highly variable. Freddy gets up to an astonishing 178 attempts per night.
Foxy becomes damaged, presumably due to power malfunctions, resulting in Pirate Cove being out of order, for quite some time before November 1992. Although, he will still try to keep things Back-In-Order by running at the security guard, especially if he attempts to leave his office mid-shift. If closed, he will bang on the door with a supernaturaully increasing amount of force.
Upon reopening, as expected, Phone Guy takes over the night shift. While on shift, a week from retirement, he starts to record messages for his successor. These messages are meant to help ease them into the position and guide them through their first week. On his fourth night, three days from retirement, he has a bad night and his supposed death is recorded over the phone. There probably was not too much left to talk about anyway, so at least He Told Him Everything.
They obviously need a new night watchman, so they put an ad for the position in the local paper.
See [Mike Schmidt's Week] for more details regarding Phone Guy's messages (and Mike Schmidt's week, too).
Freddy Fazbear's Pizza is forced to close by the end of 1992, sometime between November 15 and December 31 [E20].
If you are wondering about some of this random stuff, then it is probably [E21].
POWER WEEK PROGRESSION
CD+ and CD2
HONK
GOLDEN FREDDY GAME OVER SCREEN SCARE
Sister Location legal information might be universal, gift basket, last day of first week, questions, exciting new career, etc.
One past security guard heroically perished in the line of duty, defending fun for the pizzeria and all its guests.
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