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sc2 build order tvp marine-marauder-medivac into viking-mine
Category:
Other
Updated:
11 Jun 2022
https://youtu.be/i7m-2dUWSn4
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Events
(actually gets 2 marauders out with 1st marine, don't know where that is) depot [D-1] [B-1]* [G-1] [C-1] orbital [B-1] marine @20 [C-2] [B-1] tech lab [T-1] depot [D-2] [T-1] concussive shells [B-1] marauder, marines &c. [B-2]* [B-3]* [G-2] [T-1] stim [B-2] reactor [R-1] [B-3] reactor [R-2] Ebay [E-1] depot [D-3] & pro re nata infantry weapons +1 factory [F-1] [G-3] [B] marauders &c. combat shields [F-1] reactor [R-3] starport [S-1]
Protoss: [Harstem really approves of Protoss build up until ~4:30] - sees it's marine first: send out adept - sees it's reaper first: don't send out adept - if they see there's a tech lab and marauder (concussive shells) build gateway and battery at natural
%% arrive at enemy base ~ 05:20 w/ 16 marines 3 marauders ? (regular push with 2 medivacs is 6:30 -5) [S-1] reactor [R-4] [C-3], [C-3] orbital [S-1] medivac x2, &c. until vikings infantry armor +1 [B-4], [B-5] (to prep for 3rd base income) [G-4] [F-1] mines x2, &c. attack opponent's 3rd (7:10) - kill a nexus and run away -- but remember, terrans are known for "scanning forward" (ie. where they are about to attack) so that can be a tell tech lab x2 (on ... ?)
ebay [E-2] armory [A-1] ~ and we're at about 08:00 - marauders x3 at a time by now - [G-5] drop in the natural with 3 medivac, 4 mines, mix of marauder/marine 08:$5 at the same time, attack location of 3rd with 16+ marine/marauder (2 medivac) move first drop all over (to main) 09:00 vikings x2, &c. (for colossus) infantry armor/weapons +2 ship weapons +1 starport [S-2] [???] reactor [C-4] [G-6]
MAINTAIN A+ UNIT MOVEMENT unit count @ 10:15 8 mines 61 SCVs 4 medivacs 4 vikings 21 marauders 41 marines --- vikings 4 @/time [C-4] planetary @ 11:20 https://youtu.be/i7m-2dUWSn4
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