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April 1, 2024
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Western Introduction of Anime and Toon History

W O R K____ I N____P R O G R E S S

Exploring the timeframe in which cartoon animations began to take root for Western audiences. More specifically, The United States of America. Other western countries and/or international will be take into consideration later on or separately from this timeline. Furthermore, this will be anime focused as it is a prevalent foreign toon that has had a large impact for the U.S audience.

We will also be exploring the cause-and-effect events that culminated and/or contributed to the growth of multimedia.

In addition, there will be factors that will contribute toward the "perspective wave delay".

For example:
If [Person A] living in San Fransico, California received a unique toon figure on 1/15/2022. Then comparing to [Person B], who lives in Miami, Florida. [Person B] will receive that "unique toon figure" approximately 6-12 months later, so they'll receive it by the end of the year of 2022.

Due note that the timeline suffers an exponential rise, meaning as time progresses, the speed of information, production, and development increases. Akin to that of how mail used to be delivered by horse-drawn carts, which took way longer in the old days, to the now present day of instant electronic mail (email).

Author Self-Described Designation Terms:

◼ Historic - Early and notable animations that can be overlooked due to its primitive development. Notable distinctions are the silent film periods and pre-war films.

◼ Archaic - The building block of animation toons that were developed but never really scaled up due to limits. Experimental but progressive in pursuit for effective toon creation.

◼ Preclassical - The final and major step in creative progression of toons and scaling for media consumption. Experimental and creativity begin to finally blossom more and spread to an extent.

◼ Classical - The climatic leap forward toward toon creation with emerging consumption of TV and the rise of expressive animations in media, highlighted with more effective complexity. (Sadly, this period suffers a decline of traditional toon animation for movie films)

◼ Neoclassical -The rapid production of content to scale and expressive toon creations has been refined enough to be abundant and easier to produce. "The days are gone with hard limits; the only limit is your own imagination."

(Currently working on this area of terms and designations, WIP)

Toon = A cartoon film. It is often referring to animated cartoon characters within a film.

Anime = a style of Japanese film and television animation, equivalent to that of the western term of "Toon".

Another note: Period and Era classifications are subject to change, so 35 years later. Anything that I categorize as "Historic and Archaic" will be combined as Historic, while Preclassical and Classical will probably become Archaic and/or be coined "Classical" -while Neoclassical can alter depending on what new media innovations occur for the upcoming decades.

Leave a comment if you have any suggestions and/or feedback regarding this timeline project.
Created by  Velmex Zorro  ⟶ Updated 10 months ago ⟶ List of edits
Timelines by Velmex Zorro:
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