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Tower Smash Planning Started (jan 16, 2018 – feb 21, 2018)

Description:

Started Planning the Game:

1. Pre planning systems.
2. Estimating complexity
3. Picking graphics
4. Creating main logic components
5. Designing and programming main systems (Tower Generation and its connection to API)
(Creating Android / IOS / Desctop Builds)
(Character Movement)
(Ability to destroy tiles)
(Ability to generate tiles randomly based on criteria)
(Graphical user interface)
(Main character drawings / tower drowings)
(Planning for more conceptual ideas)
(Various Particle elements)
(Increasing level complexity)

Added to timeline:

27 Feb 2018
0
0
777
New timeline

Date:

jan 16, 2018
feb 21, 2018
~ 1 months and 6 days

YouTube:

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