Tower Smash Planning Started (jan 16, 2018 – feb 21, 2018)
Description:
Started Planning the Game:
1. Pre planning systems. 2. Estimating complexity 3. Picking graphics 4. Creating main logic components 5. Designing and programming main systems (Tower Generation and its connection to API) (Creating Android / IOS / Desctop Builds) (Character Movement) (Ability to destroy tiles) (Ability to generate tiles randomly based on criteria) (Graphical user interface) (Main character drawings / tower drowings) (Planning for more conceptual ideas) (Various Particle elements) (Increasing level complexity)