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Research terrain heights (0h 49min, oct 30, 2017 y – 2h 46min, nov 10, 2017 y)

Description:

Research has been performed to learn about Unity mesh generation, vertices, triangles, UV-mapping and other subjects needed to procedurally generate deformed quads for the terrain heights.

Added to timeline:

31 Jan 2018
0
0
2597

Date:

0h 49min, oct 30, 2017 y
2h 46min, nov 10, 2017 y
~ 11 days