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Raquetball Timeline
Category:
Other
Updated:
13 Oct 2018
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Created by
Cristian Cristea
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By
Cristian Cristea
18 Oct 2018
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274
Events
Project start
Sprint 1
Sprint 2
By the end of Sprint 1 we should all have a clear view of how the game will look and feel like. After a demo presentation we expect feedback that will be addressed in the following sprints.
Sprint 1 payment - $4300
Sprint 2 payment - $4300
Sprint 3
Sprint 5
Sprint 3 payment - $4300
Sprint 4 payment - $4300
Sprint 4
Sprint 5 payment - $4300
Game publish ready Google Play (instant) Appstore (approval - up to 5 days)
Early playable build for one player: - player on court - ball moving and bouncing properly - player hits ball
Playable build for one player: - most of the UI in place - choose from multiple player skins - select court to play
Playable build with AI
Feature freeze
While the final build should be ready this does not necessarily mean that it should be published at this stage. Marketing and PR should be taken into consideration together with finding a launch time sweet spot, to ensure optimum exposure
Periods
- Project setup - Core mechanics basics - Art study & direction - Start production of the player characters - Start production of the court - Basic UI concepts
- Adjustments based on client feedback - Continue work on core mechanics - Specific player animations - Start UI implementation
- Adjustments based on client feedback - Continue work on game mechanics - Player skins - Court skins - Continue UI implementation
- Adjustments based on client feedback - Setup store accounts and IAP items - Setup Ads provider - AI player - Start structured QA process - Music and SFX
Holiday off
- Adjustments based on client feedback - Tournament mechanics - Extensive QA - Polishing - Publishing preparations
Early release support: - fix bugs reported by players
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