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MONOPOLY PROJECT TIMELINE
Category:
Other
Updated:
19 Oct 2017
0
0
476
Contributors
Created by
Thomas Hulton
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Events
Inicio
START CORE GAMEPLAY
MENUES Y CHARACTER CREATOR END.
SEMANA 2
SEMANA 1
SEMANA 3
SEMANA 4
INICIO PULIDIO FINAL DEL CORE GAMEPLAY NO AR
SEMANA 0
Diseño de feedback para tablero y dados
SEMANA 5
SEMANA 6
SEMANA 7
SEMANA 8
PRIMERA REVISION DEL ONLINE
PRIMERA INTERACIONDEL PROYECTO LAN CON AR Y NO AR
Periods
DESING: Diseño del core gameplay
BackEnd: Movement, Camera, Turn System, Dados.
FrontEnd: Menu Principal, Character Creator, Login/Register (Sin base de datos).
ART: Personajes y Avatares
DESING: PULIDO CORE GAMEPLAY
DESING: INICIO DE DESARROLLO DE CORE GAMEPLAY
BackEnd: Mini Juego A + Interacciones Principales
FrontEnd: Feedback inicial de la parte del back end.
BackEnd: Pullido de mecanicas.
FrontEnd: Feedback Minijuego A + Interacciones Principales
ART: Tablero, Dados, Menues, Effectos.
ART: Base Menues.
ART: FINALIZACION DE ASSETS NO AR.
BackEnd: Minjuego B + interacciones Restantes
DESIGN: SEGUNDA ITERACION DEL CORE GAMEPLAY
BackEnd: Pullido
FrontEnd: Feedback + Pullido.
DESING: DISEÑO Y PREPARACION DE AR
ART: MODELADO DE ESTADIOS
RECESO POR FIESTAS
FrontEnd: Integracion de sistemas AR
BackEnd: Inicio del ONLINE
FrontEnd: Feedback AR
BackEnd: Integracion Lan
DESING: FEEDBACK AR.
SEMANA DE PREVENCION
LAPSO DE SEGUNDA ITERACION DEL PROYECTO SIN ONLINE
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