feb 18, 2022 - 1.10.0
Update
Description:
- Fixed an issue where weapons would fire when locking a target
- Fixed an issue where leaving a system reset module cooldowns
- Fixed an issue where some hair pieces were solid to the camera
- Fixed an issue where energy regen was not affected by subsystems
- Fixed an issue where energy booster could provide infinite regen
- Fixed an issue where tracker icons were visible in warp
- Fixed an issue where turrets for other ships instantly snapped between rotations
- Fixed an issue where map camera would bug out if toggled while docking
- Fixed an issue where overclocker deactivation caused shots to not register
- Fixed an issue where kill log entries would bug out for certain systems
- Fixed an issue where warfare beacon locations displayed incorrectly
- Fixed an issue where modules would perma-disable if joining a server on cooldown
- Fixed an issue where disruptor deploy cooldown never ended
- Fixed a blackscreen issue related to logging off in MT anomalies
- Fixed several missing string translations
- Fixed model z-fighting issues for the Radix
- Changed combat-logged players to show as greyed out on the player list
- Changed hull and shield booster operation to use charges
- Changed DPS calculations for turrets and ships to account for turret charge time
- Changed disruptors and other targeted modules to be useable in duels
- Changed notification headlines to be bold
- Decreased text size of system names on galaxy map
- Increased hitpoints for ???s
- Added energy requirements for warping
- Added indicator chips for various important ship states (disrupted, stasis, etc.)
- Added flashing indicators to ship HUD hex when jammed or disrupted
- Added warning to ship editor when there is not enough energy to use a module
- Added three new turret types (blaster, ion, shrapnel)
- Added four new subsystems (jammer, stasis field, target painter, blink drive)
- Added six new faction fightercraft (courtesy of Cove)
- Added sensor strength stat to all ships
- Added sensor booster defense rig
- Added a visual effect when other ships lightburn
- Added new turret sounds (courtesy of Girax54)
- Rewrote and overhauled anti-exploit systems
- Rebalanced basically every ship, subsystem, and turret
Added to timeline:
Date:
~ 3 years and 4 months ago