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April 1, 2024
9212489
878239
2

oct 27, 2020 - Beta v1.5.0

Description:

- Fixed an issue where ships would rotate in warp while entering systems
- Fixed an issue where ships would often warp inside each other
- Fixed an issue where leaving a ship with map open messed up the camera
- Fixed an issue where opening map failed due to corrupted destination data
- Fixed an issue where inter-system warps did not count for warp jumps stat
- Fixed an issue where ships disappeared for one frame while exiting warp
- Fixed an issue where grenades did not remove from hotbar when expended
- Fixed an issue where anti-exploit system activated when jumping on signs
- Fixed some issues with cancelling warp
- Fixed some issues with dragging item tiles behind other menus
- Fixed warp logging bypassing combat log system for intra-system warps
- Fixed various minor interface issues
- Fixed various minor notification typos
- Changed beam turret damage falloff from 100% to 50% at max range
- Changed the default action buttons from E/F to F/C (prevents rolling)
- Changed map routes to use safest route by default for new players
- Changed warping out of a system to require a short charge time
- Changed warping out of a system to constantly accelerate
- Changed Zubron role bonus to give a damage buff to flak turrets
- Changed inventory to have limited space
- Changed all relevant interfaces to show remaining inventory space
- Changed login to warp back to last location instead of insta-spawning
- Changed hotkeys to show all turret types in a firing group
- Increased minimum and maximum combat log timers
- Increased wormhole spawn rate by ~50%
- Increased maximum distance for warp-in point variation
- Increased NPC targeting immunity duration
- Increased resource cost, health, and range for deployable warp disruptors
- Increased maximum speed for most warships
- Decreased time spent in warp before server teleport is initialized
- Decreased system warp-in time
- Decreased overclocker warmod bonuses
- Removed the ability to deploy disruptors and mines in unsecure systems
- Removed redundant ability tile from ship equip slots in inventory screen
- Added flak turrets (proximity detonation with AOE damage)
- Added a modest fighter repulsion field around warships
- Added a volume stat to all items (used in determining inventory space)
- Added an armor stat to all ships (deflects constant amount of damage)
- Added warp-in visual effect and sound for other player ships
- Added persistent market order system to storage terminals
- Added transaction history for all credit transactions
- Added the ability to haul any item you have in storage
- Added the ability to transfer hauled items to inventory (and vice-versa)
- Added pirate patrols to unsecure and wild space
- Added a Disruptor ability for fighters
- Added a Multi-Disruptor warmod for corvettes/frigates
- Added visual damage indicators for all ship-to-ship damage
- Overhauled warp effect visuals and camera effects

Added to timeline:

18 days ago

Date:

oct 27, 2020
Now
~ 3 years and 6 months ago