jun 4, 2017 - v0.6.0
Description:
# Levelgen Overhaul
The level creation algorithm overhauled!
- Levels are now much less box-shaped
- Sewers are now smaller,caves+are now larger
- Some rooms can now be much larger than before
- Added 8 new standard room types, and loads of new standard room layouts Reduced number of traps in later chapters
# Light Source Buffs
- Light sources now grant significantly more vision
- Light from torches now lasts 20% longer
- Slightly increased visibility on floor 22+
- Floor 21 shop now sells 3 torches, up from 2
# Food Buffs
- Meat and small rations are 50% more filing
- Pasties and blandfruit are 12.5% more filling
# Tier-5 Weapon Buffs
- Greataxe base damage increased by ~22%
- Greatshield base damage increased by ~17%
# Enchant and Glyph Balance Changes
- Vampiric enchant lifesteal reduced by 20%
Lucky enchant rebalanced:
- now deals 2x/0x damage, instead of min/max base chance to deal 2x increased by ~10%
Glyph of Viscosity rebalanced:
- proc chance reduced by ~25%
- damage over time reverted from 15% to 10%
- Glyph of Entanglement root time reduced by 40%
Glyph of Potential rebalanced:
- self-damage no longer scales with max hp
- grants more charge at higher levels
# Misc Changes
- Visiting floor 21 before completing the imp quest no longer prevents his shop from spawning
- Floor 2 entry doors are now only hidden for new players
- Falling damage tweaked to be less random
- Resume indicator now appears in more cases
Added to timeline:
Shattered Pixel Dungeon Changes Timeline
Date: