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may 11, 2009 - Lighting - Cave game tech test

Description:

The lighting engine in Classic was very simple, since there were only two light levels, bright and dark. "Sunlight" is emitted by the top edge of the map and will hit any block that is under it, regardless of distance. It will pass through transparent blocks to light blocks underneath. Blocks that do not receive light are in a dim shadow that remains at the same level of brightness no matter how far they are from a light source.

Added to timeline:

Date:

may 11, 2009
Now
~ 16 years ago