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AIzaSyAYiBZKx7MnpbEhh9jyipgxe19OcubqV5w
October 1, 2025
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Legends of Orisha: Blood and Water
Category:
Иное
Обновлено:
6 мес назад
An Action-Adventure Game developed by Dimension11 studios visit us at legendsoforisha.com
1
0
1943
Авторы
Created by
Ewere Igumbor
Attachments
Comments
Updated Combat System Timeline
By
Ewere Igumbor
5 июн 2023
0
0
182
Периоды
Character Concept art For ACT 1 -- Immanuel
Character Creation for ACT 1 -- Winston/Ewere
Storyboard for ACT 1 -- Immanuel
ACT 1 Props Creation -- Akinloluwa
Base Character/AI Game mechanics For Vertical Slice - David
Second List of ACT1 Props Creation --Akinloluwa
Phase 1
Phase 2
Voice Over Recording for ACT 1- Winston
Character Hair Creation - Akinlolu/Ewere
Fixing Up (Set 1 and 2) In-game Animations - SalmanS
Playable Demo/Megagrant Application- Winston/David/Ewere
ACT 1(Scene 1-4) In-Engine Sound Design (Ashley)
Completion of ACT 1 Storyboard Rough - Immanuel
Cutscene Animations(Winston)- Motion Capture
ACT1 Level Design& Environment(For Playable Demo)- Ewere/Tosin/Akinlolu
Non-Character Mechanics(On Pause)
Adding Details for ACT 1 Storyboard - Immanuel
Completion of website - Favor
ACT 2 Storyboard(Scene 10 and 11) - Immanuel
Machete Combat, Yura
Cheetah mechanic ( Yura)- Code Implementation
Phase 3
Act 1 Level Design ( Scene 5-7)(Ewere, Tosin)
Basic Functioning Inventory System(David)
Studio Space Setup Research and Price Estimate( Winston)(Paused)
Fight scene Video Shorts (Ope)
ACT 3 Script (Winston)
Ogun and Yemoja Concept Art( Immanuel )
Integrating ALS Item Functionality system with Inventory System (David)
Set Dress IYA Yemisi's Hut for Act 1 Scene 7 (Paused)
Cheetah Mechanics Video shorts(Ope)
Bow and Arrow Implementation (Yura)
Cheetah Mechanic Animations Replace- (Yura)
UI implementation of the Inventory System(David)
Artefact #1 Concept Art - Immanual
Level Design Course - Tosin
Create One Rune Decal- Akinlolu
create Quick Access Inventory system - David
Enable Weapon switching from Quick Access menu - David
Replace Bagpack with Remi sachel - David
Convert remaining Runes to Decals - Akinloluwa
Anim Blendspace Feet Error Correction (David) -
Slingshot Logic (Yura) - paused
3D model of Artifact 1- Lolu
Level Design Course - Ewere (Paused)
OCR Graph, NME Chart, LDD flow Chart For Burning Village - Tosin
Rig Remi Sachel ( Donnovan)
Play God of War (Tosin)
Finish Agbako Monster Concept Art (Immanuel)
Replacing Animation for Cutlass Attacks with Yura's - David
Adding punch combos - David
Relaxed/ Ready (Focus) to Attack Machete David
Eseku/Esuku Concept Art - Immanuel
Burning village Blockout Edit - Tosin
Agbako AI combat - David
Create Backgrounds for NFT - Lolu
Red Witch Character Sculpt - Hektor
Agbako Attack Animations - Donnovan
Texture Sword NFT - Lolu
Bluprint course - Tosin
Eru Concept art - Immanuel
Mecenary Concept Art - Immanuel (Paused)
Map Drawing(Paused) -Immanuel
Websites Deployment- Renee
NFT Smart Contract Creation( Testnet) - Renee/Lolu - Paused
Play God of War game - Ewere
Implementing of the new settlement map - Tosin
Sculpt and Texture Shield - Lolu
Sculpt and Texture NFT Masks - Seun,Lolu
Remi Ceremonial Attire - Concept Art
Non-Humanoid Monsters Concept Art - Concept team
Blockout of New Settlement Map -Tosin
Eseku Character - Hektor
Non-humanoid Monster #1 Model - Hektor
Non-humanoid Monster #2 Model - Hektor
Yetunde and Ogun Character - Concept Art
NFT/artifacts /Weapon design - Concept Art
Serpent Creature Texture - Hektor
Child Red Witch Hair - Hektor
Traverse Map 2 LDD - Level Designers
Traverse Map 2 OCRs - Level Design Team
Eso Animation - Donovan
NFT Character design - Concept Art
Texture and Model Weapon NFTs - 3D Artist
RemiV2 Metahuman Rig Export - Donovan
Remi V2 clothing fix, Texturing Scars - Hektor
Character Art - Red Witch Tier 1 Character Testing in engine
Concept Art - Akoni Concept Art
HR - Meeting with Directors
HR - Job Post for In-Engine Cinematographer
Gameplay - Breakdown meeting
Level Design - Traversal and village Encampment
UI/UX Design - Finalizing Tutorial
Sound Design - Incorporating the new soundscape plugin
Animator - Heavy attack animation with change
Animator - Animation and mocab
3D design - Redoing plugin
Performance Art - Mocab session
Gameplay team - Breakdown meeting
Gameplay- Breakdown combo
Concept Art - Folktale's cravings
3D Design - Finalizing
Performance Art - Prospect for Akoni
Publisher Demo Timeline
Animator - Block out of Akoni
Gameplay - Slot system
UI/UX - Remi health bar and UX style sheet
Animation - Akoni (block out)
3D Design - Craving asset structure
HR - Meeting with the team lead (individually)
3D Design - Millitary encampment
UI/UX - Slot
Performance Art - Recording session
Sound Dev - Recording Session
Concept Art- Reimagining the black witch
Gameplay - Collaboration with level design
Character Art - Akoni character creation
Level Design- Asset design
Music composer - Recording Session
Level Design - Fixing PCG path in the map
Performance Art - Replacement actor for Akoni
Concept Art- Creating effects for Remi's charge attack
Gameplay - gangan status effect
UI/UX - Akoni health bar
Character Art - Akoni clothes weight painting
3D Design - Transferring the level to word partition
Music composer - Soundtrack Recording
Breakdown meeting for black witch
HR - Onboarding meeting with the new staff (Cinematographer)
Cinematographer
3D Design - Burning Village settlement
Level Design - Fixing rocks
UI/UX - Implementing style guide in the engine
Gameplay - Akoni character
Animator - Parry animation
Animator - Cinematic animation for forest soldier with shield
Character Art - Rigging Akoni clothes
Concept Art- Status effect design
Concept Art- Lagos comic event (Emmanuel must attend)
In-engine Cinematic - Meeting on monday to get his task
3D Design - Mood board
Gameplay - Collaboration with UI/UX, Concept art and Sound department.
Sound Dev - Review on shield hit
Music composer - Continuation of cinematic sound composition
UI/UX - Interface for quick time
3D Design - Mood board
Performance Art - Checking up on actors while waiting for the appropriate time to work
Level Design - Replacing blockout with environment art
Performance Art - Akoni motion capture recording
In-engine Cinematic - Making research and development for the cinematic workflow
Level Design - Final assets replacement
Performance Art - Schedule meeting with Joel, Ajibola, and the actors.
Animator - Addition of weapon bone on Akoni Block out
Gameplay - Forest soldier with shield
Cinematographer: Research and development pending the time he get motion capture files
Character Art- Akoni character concept
Concept Art- Concept art for the set dressing of the cinematics environs
Sound Dev - Environment and cinematics Design
Character Art- Creation of modular asset for the dead bodies
Level Design - Spreadsheet for various environment
UI/UX - Collaboration with concept art
Gameplay - Akoni movement and Combact
Sound Dev - Implementing the sound design for the level in the engine.
Animator - Polishing Akoni animation
Sound Dev - Akoni grunt recording
UI/UX - Working on Quick Time Event
Concept Art- Research assignment on Nigerian known artists
Gameplay - Quick Time Attack
Performance Art - Main performance capture shoot
UI/UX - Comparison of other games
Gameplay - Solving facial animation
Gameplay (Ewere) - Export animation for animators to cleanup
Sound Dev - Sound design for Akoni
Music composer - Adding music score for shots
UI/UX - Implementing quest design in the design engine
Animator - Cleaning body animation
Performance Art - Selecting best takes of performance capture
Character Art- Creation of black witch character
Performance Art - Getting recordings for the dialogue for back sheets
Sound Dev - Cleaning up Audio
Performance Art - Recording back sheet and sounds for Akoni
Concept Art- Character updates for Agbako
UI/UX - Interaction UI, skip action button and a custom button set
Animator - QTE polish and mocab cleanup
Level Design - Traversal Mechanics
Character Art- Akoni animation blueprint
UI/UX - Custom button
Performance Art - Recording back sheet and sounds for Akoni
3D Design - Working on final assets
3D Design - Converting the blockout to final mesh
Character Art- Final asset for the gangan
UI/UX - Working on adjustment
3D Design - Traversal
3D Design - Traversal blockout
Level Design -Making the entire game playable from start to finish
HR - Recruitment and interview
Performance Art - Sending out the new recording to sound design
Gameplay - Akoni combact and cinematics
Gameplay - Akoni Combact
Gameplay - Akoni Defence
Gameplay - Akoni Movement
Concept Artist - Working on Yetunde design
UI/UX - UI takedown
UI/UX - QTE
Sound Design - Implementation of traversal sound asset
Animation - Working on cleaning up animations
Cinematics - Ext Vill Out
Cinematics - Character render reveal for Akoni, Remi and red witch
Music Composer - Fixing a sound to the video Winston sent
Concept Art - Updates on stuffs
Performance Art - Recording of the other stuff
Narrative - Collaboration with level design, 3D, UI/UX, Cinematics, Sound and concept artist
Level Design - Collaboration with 3D to work on the art blockout for the settlement
Gameplay - Micr stuff
Cinematics - Creating the dream effect for ExtVill scenes
Cinematics - Waiting on the ExtMillitary animation to push
Performance Art - Re-recording bad audio and the new barks
3D - Final Asset
Gameplay - Quest
Gameplay - Phasing Cinematics
Gameplay - Bug Fixing
Cinematics - Working on Exville and Exville2
Animation - Working on Soldier fixes animation
Music Composer - Working on sound to be cleared of copyright issues
Level Design - Optimizations for the level and textures
UI/UX - Quest Navigation System
Animation - Working on timing for our attacks and making adjustment
Music Composer - Working on exporting music
Character Artist - Uploading textures for the drum stick
Social media Manager - Created poll content for the community to engage
Gameplay - Finalizing cinematics
UI/UX - Finalizing save system and address UI display issues during cinematics
Level Design - Final traversal and campaign setup
Cinematics - Working on lighting pass for sequences
Animation - Assisting with traversals or any remaining animations
Music Composer - Uploading the exported projects on google drive
Character Artist - Adding wood material to the prototype version of the drumstick
Concept Artist - Team might need to create sketches for poses
HR Manager - Meeting with the directors
UI/UX - Save system
Performance Art - Mocap session
Sound Design - Plans to check pending tasks
Cinematics - Working on Akoni phasing
Level Design - Optimization
Concept Artist - Research on tattoos in Yoruba culture
Music Composer - Working on sound design for a countdown video and trailer
UI/UX - Save system
Level Design - Environment Art
Gameplay - Save system
Character Artist - Working on the new gangan strap
Animation - Reviewing traversal animations (climbing, cervices, logs)
Performance Art - Collaborated with social media to create video content
UI/UX - Loading Icon
Level Design - Optimization
Sound Design - Environment sound setup
-Character Artist - Creating new weight paint for the split parts
Gameplay - Quest design
Cinematics - Working on Akoni
Narrative art - Collaboration with social media manager
Social Media Manager - Collaboration with Narrative art
Gameplay - Preparing new drum mesh
UI/UX - Save system (Loading Icon)
Level Design - Optimization
Cinematics - Waiting for feedback
3D Design - Settlement Area
Animation - Drum animation
Gameplay - Polishing and creating the gameplay video
Gameplay - Quest design
Level Design - Optimization
Sound Design - Environment sound setup
UI/UX - Quest UI
Animation - Redoing gangan animation
Cinematics - Adding updated sound to the sequence
3D Design - Settlement Area
Music Composer - Collaboration with Winston
Social Media Manager - Posting trailer for Legend of Orisa documentary
Gameplay - Implementing backend changes for sequence management
Animation - Working on re timing heavy attacks
Cinematics - Working on the subtitle UI
3D Design - Settlement Area
Character Artist - Working on Remi's cloth kawaii physics and remove simulation
Music Composer - Collaboration with Winston
Social Media Manager - Working on content calendar
Level Design - Optimization
Cinematics - Audio facial for Akoni phasing
Gameplay - System Implementation
UI/UX - Quest UI
Social media Manager - Social media
Performance Artist - Recording traversal animation
Gameplay - System Implementation
Animation - Heavy attack
UI/UX - Quest UI
3D Design - Puzzle Elements
Cinematics - Subtitle sequence
Character Artist - Working on Remi's cloth kawaii physics and remove simulation (copy)
Social media Manager - Social media
Performance Artist - Following up on the social media animations
Level Design - Burning Village
Gameplay - System Implementation
Gameplay - System Implementation
UI/UX - Akoni R3 implementation
Level Design - Puzzle Area
Character Art- VFX related tasks
3D Art- Traversal Level
Animation- Polishing and finalizing heavy attack animation
Performance Art- Follow up on social media animations
Social Media Manager- Posting social media contents and engaging communities.
Gameplay - System Implementation
Cinematics - Facial Animation
Animation- Research
Social Media Manager- Posting social media contents and engaging communities.
Performance Art- Collaboration with Joel by going through the facial for social media with Alex and hand it over to cinematics
Music Composer- Research for a unique style and instruments for the game
UI/UX - Design
Level Design - Optimization
Animation- Research
3D Art- Settlement Area
Gameplay - System Implementation
UI/UX - Design
Social Media Manager- Social media contents
Music Composer- Budget
Gameplay - System Implementation
Level Design- Optimization
Animation- Social media animations
Cinematics- Ext Millitary
UI/UX - Icons
3D - Encampment area
Music Composer- Sound
Performance Artist- Facial session
Concept Artist- Designing spirit drummers for the gangan
Gameplay - System Implementation
Concept Art- Oya weapon
Performance Art- Collaboration with Narrative art department
Animation- Waiting for feedback on social media animations and references
Social Media Manager- Posting social media content
3D - Collaboration with level design and gameplay for village breakdown
Cinematics- Working on social media videos
UI/UX - Effect of Akoni health bar
Gameplay - System Implementation
Concept Art- Collaboration with social media
Concept Art- Working on Oya's second weapon
Gameplay - System Implementation
Level Design- Optimization
UI/UX- Settings Menu
Music Composer- Recording audio track
3D - Final art demo
Gameplay - System Implementation
UI/UX- Slot UI animation
Cinematics - Collaboration with level design
Performance Art- Audio recording
Music composer- Audio recording with performance art
UI/UX- Slot UI animation
Social Media Manager - Social media engagement
Animation - Revisiting the timing of the animations
Concept Art- Collaboration with Narrative art
Level design- Traversal
Gameplay - System Implementation
Animation - Tranversal animations
Music composer- Audio recording with performance art
Cinematics- Finishing touches of the sequences on the traversal level
Performance Art- Recording Remi barks and forest soldiers barks
Social Media Manager- Engaging social media contents
Gameplay - System Implementatio
Music composer- Quest Dialogue cleanup
Animation - Animation
Cinematics- Collaboration with Ewere
3D Team- Working on weapon assets for social media
UI/UX- Slot UI animation
Level design- Implementing climbing hold
Level design- Cleanup for the level including bridge assets
UI/UX- Slot UI animation
Level Design- Traversal
Gameplay - System Implementation (In progress)
Gameplay - System Implementation
UI/UX- Slot UI animation
3D - Weapon design
Social media manager - Social media contents
Performance art - Recording
Animation - Traversal animation
Music composer - Akoni vocals
Concept art - Character Design
Cinematics - Character Design
Performance art - Recording on missing audio
Level Design- Traversal
Gameplay - System Implementation
UI/UX- Slot UI animation
Social media manager - Social media contents
Performance art - Recording
Cinematics - Subtitles
Animation - Traversal animations
Music Composer- Recordings
Animation - Custom animations for Remi's heavy attack
Concept art - Character design
Narrative art - Game design
Level Design- Traversal
UI/UX- Slot UI animation
Animation - Traversal animations
Music Composer- Akoni soundtrack
Music Composer- Akoni sound
Social media manager - Social media contents
UI/UX- Slot UI animation
Gameplay-
Social media manager - Social media contents
Music Composer- Sound Design
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