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November 1, 2025
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Hardcore 6.0 & 6.1 (1 giug 2015 anni – 1 agos 2016 anni)

Descrizione:

Around this time, the server's activity had slowed significantly, and very few players had cleared HC5.0. The goal of HC6.0 was to make the overall difficulty slightly lower. This was achieved by revising the branching paths to use map type rather than theme and lowering the number of maps in the final run.

The thematic paths were replaced with paths oriented around map types. This allowed players to lean into their strengths for a portion of HC.

Shortly after the 6.0 launch, it was determined that the puzzle path was too easy. In order to balance this out, the following changes were made for 6.1:

Remove the puzzle path.
Replace Paradox with Viemort.
154 Returns to FFA.

Aggiunto al nastro di tempo:

Data:

1 giug 2015 anni
1 agos 2016 anni
~ 1 years and 2 months