33
/it/
AIzaSyAYiBZKx7MnpbEhh9jyipgxe19OcubqV5w
August 1, 2025
1761560
445667
2

Classical Queue Era (28 sett 2020 anni – 13 lugl 2021 anni)

Descrizione:

The Classical Queue Era began on September 28, 2020 when PvP was introduced into Fight Club. This change sparked the largest influx of players queue had ever seen at that time going from the most dead period in its history to arguably the most popular time in its history. Weapons and weapon enchantments now had value in the market, and trade spiked from the mass inactivity that had occurred over the past month. These new influx of players also brought in a new culture along with the player base. With the more toxic nature of PvP, a more toxic culture came with the rise of Fight Club as well. Janitoring became a viable strategy; market competition arose; and old morals began to decline such as the first come first serve mentality and agreed market prices. Due to the competition, market prices skyrocketed for valuable enchantments such as mending and protection. This change brought in many new players who were excited about the new PvP feature in queue, but those that did not like the PvP aspect of queue needed a new feature as well.
On October 18, 2020, Queue Town was released allowing players to buy a plot of land that they have perms to on queue. This feature revolutionized queue because items that could only be produced by player islands like Museum Island and Sky Sailors could now be produced by anyone who owns a plot and gave the entire queue community the ability to store many more items than previously possible. When Queue Town was small and first growing, this had little to no impact, but once queue town grew to a size where a significant portion of the player base had plot, many trends began to pop up.
By the time the new year had rolled around, Fight Club had died down. At the same time, Queue Town was growing faster than ever, giving more players the ability to store exponentially more items than before. As a result of this storage expansion, the supply of all items significantly increased. Players that were not able to sell an item would just hold onto it in their plot chests until they were able to sell their books. Along with this, many Generation 3 queuefags now had a plot and the best gear and no longer needed to use enchanted books. With not enough players joining fast enough to keep up with the skyrocketing supply, market prices began to drop. The market competition that had increased the prices also began decreasing the prices as players began undercutting to sell their items more easily. This lack of demand and nearly infinite supply lead to the Queue Recession. Trades slowed down, and less player interaction happened. However, there was one player who quickly rose to fame in queue amidst the lack of player interaction.
SuspiciousTree learned about Purity Vanilla Queue from a friend and fellow queuefag GhostRidare who began queuefagging during Generation 3. Using his entrepreneurial skills and his competitive spirit, he was able to get an elytra in the first two days of playing using the sales of god rods and hours of fishing. He was then able to get a plot in a week and was the fastest player ever to get to Trusted Trader Netherite on Master Baiters. His trading ability was unmatched reporting a majority of the trades during the Queue Recession and even pulling off the most trades in a day. Some thought he was an alt from his quick riches and clear association with GhostRidare. However, it was evident through his mannerisms and trading ability that SuspiciousTree was not an alt.
SuspiciousTree then began his own religion called the Void Cult, a countercult to the Dunkey Cult that had reigned supreme for nearly the entire lifespan of queue. The Void Cult's main premise was that the Void is always hungry and needs sacrifice to be satisfied. If not enough is sacrificed, the Void would take something away from Queue, like when Dunkey died on July 30, 2020. The Void Cult gained a massive following even potentially challenging the membership of Dunkey Cult for a time and got its own church in queue. Many valuable items were sacrificed such as a gold sword from Corrible_Hunt. But due to secrecy of upcoming information about the Cult and a lack of activity, the Void Cult eventually died off.
On the same day Void Cult was formed, the Anti-Anvil Army was formed. Led by Primisit, was a group that formed to destroy all anvils on queue. Destroying all anvils on queue would force Boone to be more active to replace the anvils and therefore become more involved on the queue server. Their first meeting was a huge success, destroying all the anvils with the help of rain and 24 total members on the first meeting. They continued to have meetings, but each meeting became less successful than the last due to an inability to coordinate a time to effectively work together to destroy the anvils. Primisit has also been caught showing off badminned items that were thought of to not exist in queue, such as a trident and even an arrow. The main belief of how he got those items were with real life money, and players in the Anti-Anvil Army began to lose moral. After several unsuccessful meetings and Good Vibes Tribe moving onto main, the Anti-Anvil Army died off.
On January 15, 2021, SalC1 made a video on 2b2t alternatives. In this video, he covered Purity Vanilla, and despite criticizing the server, many of his fans joined the server. This new influx of players established Purity Vanilla as one of the major vanilla servers in Minecraft but also gave its queue a consistent influx of players. The values of enchanted books stopped decreasing and stagnated ending the Queue Recession. The Salfags that joined the server brought in a consistent number of players that would symbolize the Hypergen Era. The Hypergen Era is the era in queue after Fight Club where players would quickly come in and out of queue faster than any other generation before it. Players had been getting rich quicker as time progressed on queue, and by the Hypergen Era, players were getting plots easily in less than a month. Since any investment made after plots gave diminishing returns, many players stopped playing on queue and moved onto main. The rapid influx of players was able to replace the quickly departing queuefags. Since players were coming and going at a very quick rate, there was not an actual generation of fishers but instead many shorter generations that were not sparked by a certain event, hence why the era is called the Hypergen Era.
To help keep these players engaged longer in queue, Boone wanted to give the players more ways to spend nugs on queue. The first sign of this was in the Queue Casino, a building that when you pay, you have a chance of getting an emerald. With that emerald, you can use the second machine to get better rewards. The Queue Casino seemed like a success at first with many people using it until it broke on the first day of service. It has not been operational since, and a new casino is in progress of being built to replace the old casino.
The second way Boone drained nugs on queue was by increasing the price of Queue Town plots. Proposed by I8mydog, a Queue Town plot would change from 300 iron nuggets to a chain god set. A chain god set would consist of mending, protection IV or fire protection IV or blast protection IV, thorns III, and unbreaking III on every single piece. The player also needed respiration III and aqua affinity on the helmet and feather falling IV and either depth strider III or frost walker II on the boots. Since a chain set costed 300 nuggets, a player would need to have 300 nuggets along with the books needed to make the chain set a god set. I8mydog's original intent was to increase the value of enchanted books by increasing ways to use enchanted books. Enchanted books had been decreasing since the implementation of Queue Town, and forcing players to use enchanted books on the most useful investment in queue would decrease supply and increase prices. However, Boone did not care too much about the enchanted book market and needed a way to subtly increase plot prices. Using this price change would both nerf the most valuable investment in queue and increase the price in plots causing players to spend more time on queue and therefore play longer. This change did not really do too much of either though. Enchanted book prices were mostly unaffected with most enchanted books continuing their downward trend. The only books that were affected were mending, which increased a couple nugs in value, and thorns, which finally obtained value becoming the second most valuable enchantment on queue.
After the price change failed, Boone needed another way to keep the players intrigued. Plot extensions had been a topic of discussion among Queue Town members and other members of the queue community since Queue Town's introduction. Boone created Richfag Town to help fulfill his goals and the goals of many plot owners. He priced the first extension of 11 blocks on the x and z side at 800 iron nuggets and the second extension of 10 blocks on each axis at 1200 iron nuggets. Many players thought that plot expansions were not worth their time to invest in and gave diminishing returns relative to Queue Town. Since queue town was still, by far, the most valuable investment on queue, players still stopped playing after their plot purchase, and queue had its third queue death once the incoming playerbase dried out. The Third Queue Death ended after the April Fools dilemma where the server was down for two days, and queue was broken for a day afterwards.
From the Third Queue Death to the end of the Hypergen Era, Richfag Town was created, and the Auction House was built. However, nothing else significant happened until NTD bought their plot. The NTD plot purchase marks the end of the Hypergen Era and the beginning of Gen 4 because it established a stable queue group ending the rapid influx of joining and departing players of the Hypergen Era.
As NTD rose and became a staple for the queue community, the community began to strengthen again. Multiple different parkours and shops continued to be added. Two islands were also added, one being built by Mango_Toast, with a hidden casino inside for players to potentially gamble. PvP in queue also began to revive with the Fight Club Tournament Hub, owned by I8mydog, which ran a tournament hosted by Kill_Aura. Fight Club Tournament Hub then merged with Queue Fight Club, which had not taken off during its creation, to revive Fight Club Tournaments.
Multiple parties were also hosted during this time such as Antonio_le_Coq's 100k party for being the second person to reach 100k fish caught, EmeraldJaguar's Anniversary Party for one year of moderation on Master Baiters, and the Spruce Sapling Party where spruce saplings became publicly available to everyone. Along with other contributions such as Thesto's queue video and the Queue Apartments, the community was kept strong.
However, as the queue community was going strong, the main server began to decline. This led to shorter queues and overall fewer players joining the queue community in general. This led to a stagnancy in the growth of queue. Despite much of this stagnation being attributed to the lower player counts on the server in general, some of it could contribute to the polarization of the community. During its time on the server, NTD had faced many controversies, gaining enemies from the opposing sides of those controversies. Events such as the NTD robbery damaged the reputation of NTD and the group in general. These controversies led many members of the community being divided either for or against NTD creating a polarization which helped with the stagnation of the community.
This stagnation meant that fewer players were joining the queue community. As a result, the book market aside from mending and thorns collapsed making almost every book worth nothing. Trade declined as there were fewer players to sell enchanted books to, but the community stayed strong. During times when there was no one waiting to get into the main server, there were still several players on the queue server showing that there was still an active community in queue. However, as the main server player count began to rise again and the most eventful day on queue occurred, the Queue Stagnancy ended, and a new era began.

Aggiunto al nastro di tempo:

1 mesi fa
5
1
8690

Data:

28 sett 2020 anni
13 lugl 2021 anni
~ 9 months