20100316 (16 marzo 2010 anni – 20 marzo 2010 anni)
Descrizione:
Re-implemented arrows.
Upon hitting (non-liquid) blocks, arrows have
a 100% chance of spawning one of the
following mobs (each with an equal chance):
sheep, pig, skeleton, creeper, spider, zombie.
On peaceful difficulty, any "rolls" that land
on a hostile mob will instead spawn nothing.
Arrows shot by skeletons also have this
effect, not just ones shot by the player.
Re-implemented humans.
Humans are available again, although there
still is no way to spawn them legitimately.
They now exist with two different savegame
IDs, "Mob" and "Monster", although their
appearance is exactly the same.
"Mob" is the original, passive human from
Classic. It has no movement AI, therefore it is
unable to walk around. It can, however, still
rise in water and look around.
"Monster" is a hostile mob, pursuing and
attacking the player similarly to how zombies
do.
The items the player spawns with upon creating new worlds has been changed: 999 diamond axes, 999 diamond shovels, 999 diamond pickaxes, 999 torches, 999 pairs of flint and steel, 999 planks, 999 glass blocks, 999 bows, and 999 arrows.
Entities are functional again, allowing for
mining blocks to drop resources.
Drops are now working.
The third-person view shows the player.
TNT can now be primed, but it will not
explode
Bugs
Opening a furnace and chest crashes the
game.
Items no longer get pushed out by glass
Opening the inventory no longer crashes the game.
Torches can no longer be placed on farmland
Aggiunto al nastro di tempo:
Data:
16 marzo 2010 anni
20 marzo 2010 anni
~ 4 days