33
/it/
AIzaSyAYiBZKx7MnpbEhh9jyipgxe19OcubqV5w
August 1, 2025
1437290
413966
2

Earliest Builds (10 magg 2009 anni – 12 magg 2009 anni)

Descrizione:

Physics
Lighting
The lighting engine in Classic was simple,
with only two light levels, bright and dark.
"Sunlight" is emitted by the top edge of the
map and hits any block that is under it,
regardless of distance. It passes through
transparent blocks to light blocks
underneath. Blocks that do not receive light
are in a dim shadow that remains at the
same level of brightness no matter how far
they are from a light source
Chunks
They take about 1⁄10 of a second to generate
each.
The size of each chunk was 16x16 blocks.
World generation
256×64×256 tile map.
It was possible to fall out of the world.
Caves
Reached down until a few blocks before the
last layer of cobblestone, making a ravine.
Creative Mode
This was an extremely basic version of it.
The player could not fly or place/remove
blocks and there was no inventory or hotbar
to get them from.
The Player
Currently has no visible model.
Has a height of 1.7 blocks.
Air
Not listed internally as a block at this time.
Cobblestone
Made with the same graphics from Notch's
game RubyDung.
Grass
Made with the same graphics from
RubyDung.
Grass generation is randomized, but it will
only generate on fully lit tiles. The higher the Y
level is, the more chance there will be of grass
generating. At the top of the map, grass will
generate on all fully lit tiles.

Aggiunto al nastro di tempo:

Data:

10 magg 2009 anni
12 magg 2009 anni
~ 2 days