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sc2 terran build order cyclone widowmine TVP
Category:
Altro
è stato aggiornato:
12 giu 2022
https://www.youtube.com/watch?v=aOkI2lyRzIg&list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf&index=75
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Cure(T) vs herO (P) tvp (game 2/5) terran protoss build order sc2
By
Google User
13 giu 2022
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500
reaper fast expand to hellion-banshee [heromarine]
By
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10 giu 2022
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0
432
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By
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11 giu 2022
0
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368
terran build order 2-1-1
By
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10 giu 2022
0
0
365
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By
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14 giu 2022
0
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338
ghost rush 1
By
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0
0
327
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By
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0
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317
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By
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9 giu 2022
0
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315
Proxy Barracks And Mech rank 100 with terran
By
Google User
14 giu 2022
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298
Cure(T) vs herO (P) (game 4/5) build order sc2
By
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12 giu 2022
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290
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By
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16 giu 2022
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281
bo_1
By
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6 giu 2022
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268
My StarCraft BUGs, but I still Take the MMR away (game 2, ~14:00)
By
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268
A Very Particular Proxy Gate
By
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16 giu 2022
0
0
261
ByuN And DRG Exciting Best of 5 (2/5)
By
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13 giu 2022
0
0
246
Can The PROXY Battle Cruiser DESTROY These Terrans?
By
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16 giu 2022
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242
This BRILLIANT Hellion Drop Gets The Wins
By
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15 giu 2022
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223
ByuN And DRG Exciting Best of 5 (1/5)
By
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13 giu 2022
0
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222
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By
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11 giu 2022
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221
ByuN And DRG Exciting Best of 5 (4/5)
By
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13 giu 2022
0
0
221
My StarCraft BUGs, but I still Take the MMR away (game 3)
By
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0
0
212
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By
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19 giu 2022
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By
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13 giu 2022
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0
190
Can My GHOST MECH Teach This 6k Zerg a Lesson?
By
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17 giu 2022
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187
New timeline???
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12 giu 2022
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life
By
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29 giu 2023
0
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162
Eventi
command center [C-1]*
03:00
04:00
04:30
05:00
widowmine and another cyclone?
Protoss responses to cyclone-widowmine - stalker (blink) & colossi (thermal lance) - remember: mine targeting, and cyclones lock, ARE BOTH DODGED WITH BLINK - PLENTY OF OBSERVERS - avoid getting locked-on while running away - do not get: - immortals (slow, and range < cyclone range) - https://youtu.be/aOkI2lyRzIg?t=354
07:30
double mine, double cyclone production ==>
Terran strategy: - When protoss tries to take 3rd base, use mines to zone out protoss units and the cyclones to kill the base. (If your opponent isn't dead by 10:00, then I'm not sure what the transition is.) Overview: SCV movement: same one builds [B-1], [F-1], [C-2] - depot [D-1] - refinery [R-1] - barracks [B-1] - refinery [R-2] - only 2 on gas, since minerals are tight until after [C-2] - orbital - reaper - factory [F-1] (can delay factory here (botleneck is gas) since the tech lab is never done e
3 refineries? (you'll be much richer in minerals than gas by now, indicating more mineral-heavy production, or better macro, might be required)
06:00
06:30
07:00
08:00
2:00
01:30
Periodi
refinery [R-1]
refinery [R-2]
armory [A-1]
refinery [R-3]
Ebay [E-1]
Raggruppare
<chain>
Periodi
barracks [B-1]*
Raggruppare
<[B-1] chain>
Eventi
[B-1] lift and move to opponent's base to spot for cyclones
Periodi
[B-1] reaper
[B-1] tech lab [T-1]*
<[F-1] chain> ==> [T-1]
Periodi
factory [F-1]*
[F-1] cyclone
[F-1] cyclone
[F-1] cyclone
[F-1] cyclone
Raggruppare
<[T-1] chain>
Eventi
[F-1] move to [T-1]
Periodi
[T-1] mag-field accelerator
[T-1] drilling claws
<[C-1] chain>
Periodi
[C-1] orbital
[C-1] SCV, &c.
SUPPLY
Eventi
{x/23}
{x/31}
{x/39}
{x/54} from [C-2]
depots as needed
Periodi
depot
depot
depot (may need earlier adjustment based on continuous SCV production)
<chain [C-2]>
Periodi
CC [C-2]
[C-2] orbital
Group of events
Periodi
[F-1] cyclone
Raggruppare
Group of events
Periodi
factory [F-4]
[F-4] reactor [R-2]
Periodi
factory [F-2]*
factory [F-2] tech lab [T-2]
Periodi
factory [F-3]*
[F-3] reactor [R-1]
[C-3]
Periodi
CC [C-3]
[C-3] orbital
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