23 ottob 2023 anni - Monday
Descrizione:
On Monday, they see Mike has $100 leftover after buying his franchise package, which should be more than enough for them to get started.
First there is, How To: A 2-Step Guide to Restraunt Management. Step one is to use Catalog Mode to purchase items, animatronics, and other supplies. THe second step is to use Blueprint Mode to place items, upgrade items, and upgrade the floorplan.
Afterward though, Tutorial Unit can give his extended tutorial. Firstly, on Mike's left are his product catalogs, he can unlock more expensive catalogs by simply purchasing items. He can use the arrows in the bottom right of the item window to browse the products for each catalog. When he is finished shopping, he can click the Blueprint Mode button to place his items. He can switch between Catalog Mode and Blueprint Mode as often as he likes, before opening his doors to the public. When he is ready to open for the day, he should click the Finished button in Blueprint Mode. Tutorial Unit encourages him to give it a try and do some shopping.
Tutorial Unit does not explain everything, so that is what I'm here for.
Mike gets ten Play Tokens each day to use for playtesting the various games he has bought. He does not actually play the games he tests though, he has Helpy for that.
Whenever a minigame is played, the point score is added to the Faz-Rating, as well as adding new items from the catalog to the establishment. Every 1,000 Faz-Rating earns Mike a $100 bonus, because of game mechanics.
All items in existence are in Very Good item condition by default, have free instantaneous shipping, and every catalog has only one of everything in stock for the week. Some environmental items have different upgraded versions, which immeditaely replace and sell out all lesser versions, potentially wasting quite some cash.
Mike starts with access to Dumpster Diver Weekly [224], with the following selection.
ADD ONS
Balloon Barrel: $30. Press the spacebar for Helpy to take a balloon and POINTS from the barrel, making it an easy GAME WIN!!! With a value of 1 in Entertainment and Bonus Revenue, it is a wonder it makes any money when the sign simply says, "Take One".
Discount Ball Pit: $30. (Not actually on discount.) Land Helpy Into the Pit of a cardboard box with a rapidly moving arrow, or else he breaks his neck. Up to five rounds for 200 points per successful landing. For the same price, the Entertainment value is thrice, but also has 1 Risk of Liability.
Paper Cups and Plates: $5. Comes with paper napkins too, but only 1 Health & Safety.
Colorful Cups and Plates (Cups and Plates Upgrade One): $20. Exactly the same, except for an extra $15 just for 1 Atmosphere.
Single Stage: $25. A stage for one Light Animatronic. Unfortunately, stages don't have any stats.
Double Stage (Stage Upgrade One): $75. A stage for two Light Animatronics. PHRASING? Catalogs also only sell stage only enough to support just the animatronics they sell
Sanitation Station: $100. For the price of Mike's entire leftover life savings, it does pretty much nothing, with 3 Health & Safety. At least it comes with some Real Clean and Clean Enough!
STATS FROM HERE
(Non-Discounted) Discount Cooling Unit: $25. It is a lot bigger and cooler than the previous games' obligatory fans at 1 Atmosphere and 2 Health & Safety.
Duck Pond: $45. Probably the most serious game option available, simply pick three random ducks for a random number of points out of 100, 500, or even ???. Comes with 1 Bonus Revenue and Entertainment 2.
Duck Count?
Their options for animatronics are kind of trash, but at least it makes the gang light enough to fit on the stages they sell. Besides Mr. Hugs, who shares his stats with the Discount Ball Pit, they all have 1 Entertainment.
Bucket Bob: $10. A real buckethead stick man.
Mr. Can-Do: $10. Can do absolutely nothing, except for floating at perfect camera blocking height.
Mr. Hugs: $15. Somehow more dangerous than most animatronics on the market.
No. 1 Crate: $10. A crate with hands [225]. She also has something she wants to tell you.
Pan Stan: $10. Reskinned Bucket Bob ENCYLOPEDIA JOKE.
Paper Pals: $5. Completely original creations and not ripped off of anything in particular. Listed after the "animatronics", they are not included and therefore have 1 Atmosphere instead.
So, what exactly does Mike spend his initial $100 investment on? Well, we have no clue as to what he really canonically buys throughout the game, much less what happens on a given day. So, I am just going to try and approximate the average player's progression, along with what generally makes the most-ish sense. [226]
Despite all that, there are some clues for a few occurances, so as to determine the CANONICAL playthrough of this version of events. [227]
First, he buys the Discount Ball Pit (or technically the Balloon Barrel) for $30 [228]. He for sure purchases the Paper Cups and Plates, then immediately buys the replacement upgrade of Colorful Cups and Plates as well. [229]
Everything else from Dumpster Diver Weekly is pretty much a complete mystery [230], except a few items appear in UCN, so maybe those?
So from Dumpster Diver Weekly, Mike canonically buys 100% for sure:
Paper Cups and Plates: $5
Colorful Cups and Plates: $20
Probably buys: Discount Ball Pit(/Balloon Barrel): $30
Does not buy: N/A
Everything else is probably fair game.
This approximately makes the following minimum stats for the day: At least $55 spent.
A: 1
E: 3
BR: 0
H&S(1) - L+R(1): 0
Fiztime Pop Soda Inc. offers to pay $250 in exchange for advertising within the establishment, in the form of party streamers and SECOND ads on Mike's terminal [231]. Once again, still no clue as to if Mike accepts it or not, but many first time players mistakenly do, so why not?
Mike finishes for the day, his restaurant is now officially open. However, his job is not finished just yet, as he has a lot of work to do, while patrons eat their pizza in the other room. Mike gets into an office connected to the vent system larger than the rest of the building [232]. The grates between him and the rest of the air vents are already broken, and just plain incapable of being fixed [233]. From his terminal, he has supplies to buy, papers to print, and repairs to make. Once Mike has taken care of his to-do list, he can log off for the day and get out of there [234]. Money for supplies and repairs comes out of petty cash, so he does not have to worry about it coming out of his pocket. Fazbear Entertainment, Inc. has got him covered [235]. The only money he has to worry about, is if he chooses to upgrade any of the equipment in his office. EQUIPMENT and TASKS?
Now, something for Mike to be aware of, is the ventilation system and his terminal are pretty loud and may impede him from hearing things in adjoining vents. This is a nonissue if nothing is in the vents, but if he feels there might be something in the vents, he has a few tools at his disposal to protect himself. He can shut off the terminal and ventilation system to decrease the amount of attention he draws to himself. Shining his light directly into a vent will most likely prevent anything from jumping out. He also has three tools available from the terminal itself. These are a motion detector, an audio decoy, and a secondary ventilation unit. He should keep in mind he can only have one of them active at any given time. Now Mike gets to it, simply logging off once he has completed his tasks for the day, so he can go get some coffee [236].
CLOSING TIME?
Mike looks to be getting the hang of doing a great job. Now, they just focus on getting him through his first week. There is a big party on Saturday and he should view that day as his ultimate test. If Mike can make it through Saturday, then he will prove himself as the successful entrepreneur they all know he can be.
Mike ends up sat at a desk [237] face to face with Molten Freddy.
He has really bad eyes [238], so he needs to bring the paper really close to his face to see the checklist labeled, "Employees only: Paragraph 4". A cassette tape plays, with the voice of none other than Henry Emily himself, although Mike does not know that [239]. Politely, Molten Freddy patiently waits for the tape, before making any advances on Mike (AGAIN?)
Henry congratulates Mike on completing his first day. However, his job is not finished just yet. There is another aspect to his end of day routine, which is inspecting and salvaging any animatronics found in the alley outside the backdoor. Things are found there quite often, and while they are not sure as to why, what they do know is that they can be used for parts, which can mean a much-needed revenue boost for Mike before starting his next day. Of course, as with everything in this particular line of work, those benefits come with risk. The safest option would be to throw it back outside, but then, he gets no money. If Mike chooses to keep it, he runs the risk of certain negative consequences, namely death, should the item in question not have been as docile as it first appeared to be. If Mike decides to salvage it, then he must complete the Maintenance Checklist. During the testing phase, he should check on the animatronic activity frequently, and if he feels it is becoming unstable, he can use the taser provided to him [240]. He can use it three times without damaging the hardware, however, every use over three will decrease the salvage value.
The tape loops and plays the specific cut of dialogue it will reuse for the rest of the week. [241]
Before Mike is an animatronic found in the back alley, they are unsure of its origins. It is his job to complete the Maintenance Checklist, before claiming it as salvage, or, if he chooses to, he can throw it back into the alley where he found it and forfeit payment. He makes his choice now.
He chooses to proceed with the Maintenance Checklist, and is reminded to use his company-issued taser to return the animatronic to a neutral state, if he feels it is becoming unstable or aggressive. He can only use it three times before it begins to damage the animatronic and decrease its salvage value.
Begin audio prompt in three, two, one. Document results.
Begin audio prompt in three, two, one. Document results.
Begin audio prompt in three, two, one. Document results.
Begin audio prompt in three, two, one. Document results.
Begin audio prompt in three, two, one. Document results.
He completes the Maintenance Checklist and proceeds with the salvage, he did well, end of tape.
If the salvage was declined, Tutorial Unit reminds Mike to not forget about Saturday, he wants them all to be in one place. [E28]
This lawsuit does not mention any specific features of the establishment, so I elect to just bookend it to Monday. [E29]
Civil No. 52698752: Judge Kublock
A young girl was utterly and horribly disfigured by the reckless endangerment exhibited by Fazbear Entertainment, Inc. While patronizing at their wholly owned and operated establishment, their failure to install necessary and approved safety apparatuses??? broke her index finger. The child suffered pain and suffering from her inability to play "The Itsy Bitsy Spider" ever again. If not for the callous indifference of Fazbear Entertainment, Inc. showed to safety standards, her digits would be intact, the Spider could go up the spout again, and PUAUAAMA would not be suing them.
Aggiunto al nastro di tempo:
Data:
~ 1 years and 8 months ago