20 marzo 2029 anni - Silver Parasol Games
Descrizione:
FNaF World (Withered Chica): "What happened to Chica?!" Because there is blood on her that was never there in the original, probably a mistaken identity when texturing with reference material.
Digitize Freddy and Friends, from description, out of the Fazbear Entertainment archives. hidden but dug up?
Fazbear Entertainment is no longer a corporate entity, so now it is an LLC.
Their first order of business is to hire an indie game developer, who looks exactly like Scott Cawthon, but is not Scott Cawthon, to create a series of horror games about the franchise, which end up pretty popular. Although, they are not popular enough for there to be fangames, nor a Subreddit. They are very much equivalents to the real life FNaF games that we know and tolerate, but the real life games we play are NOT the games in universe, I want to make that clear. The games in the games are stand-ins for the original FNaF, FNaF 2, FNaF 3, FNaF 4, and FNaF: Sister Location. Included must be some form of the FnaF 4: Halloween Edition DLC and Custom Night DLC for FNaF: Sister Location to specifically excuse the appearance of noncanon characters such as Nightmarionne, Bonnet, and the like. The whole point of it is so Fazbear Entertainment LLC can create a virtual reality game to discredit the stories and clear their name with the general public.
Silver Parasol Games is first hired to develop the Freddy Fazbear Virtual Experience for their client, Fazbear Entertainment LLC, who tells them the purpose of the game is to counteract the bad PR from the rogue indie game developer that supposedly made up a bunch of crazy stories and tarnished the brand. The client sends some "junk" to Silver Parasol Games with very little explanation. Circuit boards, hard drives, and things like that, which the client tells them to scan, as they somehow have usable code on them. It is a budget thing that will apparently expedite the process, so Silver Parasol Games will not need to program any pathfinding themselves. Jeremy says it seemed to take hold by itself, things started changing, then the anomaly started appearing. As a development team, they all just see it as a challenge to find the issue and fix it. Among the things sent by the client to Silver Parasol Games is a hard drive, which was accidentally sent by Fazbear Entertainment LLC in their rush to develop the Freddy Fazbear Virtual Experience and save their reputation. The hard drive contains e-mails between them and the indie game developer revealing the truth behind the entire project.
A Quality Assurance team member for Silver Parasol Games, only known as Tape Girl, records tapes about her experiences, as a girl.
During the night, someone was there, emptying drawers out and leaving plastic on the floor, like the litterer(s) they are. Tape Girl thinks that it definitely was not spring cleaning and figures it had to be the client, Fazbear Entertainment LLC. When she comes in, Tape Girl records Tape 5.
When Jeremy came in this one morning, he complained about nightmares, but he was not talking about them like he was telling a friend about their dreams. He looked pale, as if he had not eaten in days. Jeremy talked for an hour in Dale's office, but he did not get much sympathy from Dale and went straight back to the testing room afterward. Jeremy does not even jump anymore, nothing scares him, all he does is stand like he is talking to someone, while sometimes rocking side to side. Everyone else is told to leave Jeremy alone.
Meanwhile, Tape Girl can tell she is being prepped to take over testing, she guesses they know that Jeremy will need to be replaced soon. Tape Girl records Tape 7 the same day.
Tape Girl records Tape 8 about how simple it is to tell when a company is getting ready to fire someone. Namely, Jeremy, who starts to get written warnings for silly things, as to create a paper trail for making a case to fire him. Things which no one normally cares about, turn into grave offenses, all worthy of writing and documenting. It also works two ways, since it encourages him to quit, rather than be scrutinized so heavily, though by that point, Jeremy is too far gone to consider it. It looks that Jeremy is not going to be fired for anything he is doing wrong, they knew he had seen the anomaly and he needed to be discredited.
Jeremy comes extra early in the morning and uses a paper guillotine slicer from the supply room, which he knew about from previous design work, and slices his own face off, before going to the testing room again. He forgets to save electricity and leaves the supply room light on.
Later that morning, Tape Girl comes in early, thinking she is the only one present. The supply room is so bright and glowing all the way down the hall that she does not even notice Jeremy just standing in the testing room as she walks by. She thinks Jeremy's face is a Halloween mask on the floor and believes his blood to be spilled ink, which she does not quite understand at the time. She hears a shuffle from the testing room and realizes Jeremy must be inside. She goes back to peer in through the window, but she cannot see Jeremy's face, as the visor is covering his head. Jeremy is also covered in blood, but Tape Girl still only sees ink spilled on him, with the front of his shirt appearing black in the room's darkness. Jeremy turns his head in her direction, but does not even know she is there. She surmises the experience in Tapes 6 and 9.
She also records another tape, Tape 4, specifically about the guillotine paper slicer. She remembers seeing one back in school, always afraid of the danger of losing a finger, even then, but it just seems silly to her now. They are more common in businesses that do a bunch of graphic design work, which is probably how Jeremy knew where it was, since he used to do design work.
In the morning, Tape Girl hears a fairly heated conversation between Dale and someone else on the phone. The project is in trouble, in no small part thanks to the lawsuit. Tape Girl is sure that there is no way there is not one. It only happened just a few doors down from Tape Girl's. To her, it is made worse because Jeremy had attempted to inform them something was wrong, but she wonders who could have known, in Tape 3.
Tape Girl is told that she has three days to complete Jeremy's work, but it is just to pass the time. It is just to keep up appearances until Silver Parasol Games completes the buyout, she knows they do not expect her to really do much of anything. All Silver Parasol Games has to do is appear as if everything is under control for the other potential development studio which wants to pick up from where Silver Parasol Games is leaving off. It is very clear that Fazbear Entertainment LLC is lying to the potential development team in order to convince them to do it. Tape Girl decides against her better judgement that she is going to do her best to see what is there, make note of it, and isolate where the anomaly is hiding. So, the next tester will at least have a chance to get rid of the anomaly. This becomes Tape 10.
Tape Girl witnesses the anomaly for the first time, while playtesting FNaF. She cannot make out who is standing at the end of the hall and she initially thinks it to be a bug, takes note of it, and proceeds gaming. Then it was looking in the window, but unlike Chica, it was as if the anomaly was actually peering through the window to see what Tape Girl was doing. She describes the event in what becomes Tape 2.
Tape 1: Tape Girl, in a prerecorded message, asks if Vanny can hear her and tells her to not exit the room, there is no mistake here. The room is not a mistake, Tape Girl had to hide her logs away from the core gameplay files in a place where the files could be protected and that only a beta tester would look. She just really, really hopes that the next development team finds it before the game is released. Tape Girl explains the game has some type of malicious code in it, which they have yet to fully contain, or even understand for that matter. They are out of time and over-budget, but that is not the reason they are shutting down. Tape Girl instructs her to listen, she has to keep it short, so the file size can fly under the radar, but there are more and they might not be in order.
Meanwhile, Tape Girl creates Tape 1 to explain the rest of her tapes to whatever next beta tester finds them. She creates the logs and secret room in a protected area of the game, away from the core gameplay files, hidden only where a beta tester would look. She really hopes the next development team finds them before the game is released. She summarizes that there is a form of malicious code, which they have yet to fully contain, nor understand. The team is over budget and out of time, but that is not why they are shutting down. She has to keep the file sizes short to fly under the radar, there are more, which may not be in order.
On Tape Girl's last day of beta testing, the anomaly is nowhere to be found. Upon inspecting some of the files, she discovers it attached itself to her logs. Tape Girl has two options; she can either leave the logs for the next development team, or she can try to purge the anomaly herself by destroying her recordings. Tape Girl chooses the latter.
Unfortunately, it turns out she cannot delete them. When she created a protected area of the game to store her recordings in, she essentially gave the anomaly a safe spot to hide away in. Tape Girl might not be able to delete it, but because it attached itself, she might have an idea.
Tape Girl runs a fragmentation program on the portion of memory storing her logs, effectively breaking the files, and the anomaly too, into pieces. It means the next development team will not have her warnings to guide them, but it hopefully means that whatever the anomaly or virus is, will stay broken and unable to do any more damage.
Tape Girl finds the hard drive Fazbear Entertainment LLC accidentally sent to Silver Parasol Games, the one with e-mails between them and a certain indie game developer. She discovers how they hired the indie game developer, the games were designed to conceal and make light of what happened, and how it is not just to rebrand, but an elaborate cover-up. A campaign to discredit everything.
Tape Girl reintroduces herself and tells the listener that they actually do not know her. She elaborates that she created a series of recordings documenting the Freddy Fazbear Virtual Experience's troubled development, in the hopes whatever team is listening will abandon development. She is afraid that her logs are being used as a Trojan Horse, if they are unable to abandon development, then they should hide all traces of her logs. She fears finding and reassembling her logs will also put back together the very thing she has desperately tried to destroy.
Tape Girls says that there actually is a way to kill the anomaly. It wants to escape through somebody plugged into the Freddy Fazbear Virtual Experience, namely the listener of Tape 16. Tape Girl describes how they must let it start the process of escaping through them, before using the disconnect switch she embedded by the main stage. They should let it approach and begin to merge, then they must play the music and flip the switch, which will cause a hard restart of the game to effectively kill the anomaly, at least that is what she hopes. She also does not know when it will come for them.
Tape 5
Tape 7
Tape 8
Tape 6
Tape 4
Tape 9
Tape 3
Tape 10
Tape 2
TAPE 1?
Tape 11
Tape 12
Tape 14
TAPE 13?
Tape 15
Tape 16
The project gets handed over to several other VR development teams afterward, who eventually manage to finish the Freddy Fazbear Virtual Experience.
Aggiunto al nastro di tempo:
Data:
~ 3 years and 8 months later