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AIzaSyAYiBZKx7MnpbEhh9jyipgxe19OcubqV5w
April 1, 2024
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Chris
⟶ Actualizado 2 nov 2017 ⟶
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Pac Man was released one of the first games to use colour graphics
Nintendo Entertainment System is released to the market with high storage cartridges allowing for more textures
Nintendo GameBoy was released, and with it, higher than ever before textures for handheld devices
PlayStation was released with a CD player, allowing for much 3D objects and textures with higher resolution to be used within games
Half-Life was released, having great amount of textures with even higher resolutions, to create a very big and great looking 3D Environment
Playstation 2 is released, with a DVD reader Allowing for a higher amount and even higher resolution of textures to be applied making games better looking and less repetetive in looks
Halo: Combat Evolved was the first game to use bump mapping of textures to create a more realistic holes and bumps
Xbox 360 gets released with it comes the ability to install the games on the machine giving the developers more space to increase the amount of textures even more
Crysis 2 is released and added a tesselation system into the world of textures, improving on bump mapping, which required textures to be better looking when stretched
1440p and 4k are becoming increasingly popular so the VRAM of graphics cards has to be increased considerably to match the size of textures applied to the renders and only some of the most powerful graphics cards are capable of displaying textures at such resolution
First home video game console with highly simplistic sprites and low quality textures applied to them PONG
Space invaders were released including a high amount of sprites with different textures for their state