29
/es/
es
AIzaSyAYiBZKx7MnpbEhh9jyipgxe19OcubqV5w
April 1, 2024
Crear
Public Timelines
Biblioteca
FAQ
For education
Cabinet
For educational institutions
For teachers
For students/pupils
Descargar
Export
Crear una copia
Insertar en el Sitio Web
Vistas 254
0
0
Raquetball Timeline
Creado
Cristian Cristea
⟶ Actualizado 13 oct 2018 ⟶
List of edits
Timeline desde
Cristian Cristea
:
18 oct 2018
0
0
184
Cards
Comentarios
Eventos
Project start
Sprint 1
Sprint 2
By the end of Sprint 1 we should all have a clear view of how the game will look and feel like. After a demo presentation we expect feedback that will be addressed in the following sprints.
Sprint 1 payment - $4300
Sprint 2 payment - $4300
Sprint 3
Sprint 5
Sprint 3 payment - $4300
Sprint 4 payment - $4300
Sprint 4
Sprint 5 payment - $4300
Game publish ready Google Play (instant) Appstore (approval - up to 5 days)
Early playable build for one player: - player on court - ball moving and bouncing properly - player hits ball
Playable build for one player: - most of the UI in place - choose from multiple player skins - select court to play
Playable build with AI
Feature freeze
While the final build should be ready this does not necessarily mean that it should be published at this stage. Marketing and PR should be taken into consideration together with finding a launch time sweet spot, to ensure optimum exposure
Períodos
- Project setup - Core mechanics basics - Art study & direction - Start production of the player characters - Start production of the court - Basic UI concepts
- Adjustments based on client feedback - Continue work on core mechanics - Specific player animations - Start UI implementation
- Adjustments based on client feedback - Continue work on game mechanics - Player skins - Court skins - Continue UI implementation
- Adjustments based on client feedback - Setup store accounts and IAP items - Setup Ads provider - AI player - Start structured QA process - Music and SFX
Holiday off
- Adjustments based on client feedback - Tournament mechanics - Extensive QA - Polishing - Publishing preparations
Early release support: - fix bugs reported by players