- Fixed models for the Marlin, Mako, and Mako Mk II which were missing a right-rear wedge - Fixed an issue where beam lasers could appear to shoot into stations from the outside - Fixed an issue where engine trail aesthetic previews did not show up correctly - Fixed an issue where the Rescue Operation description referenced drones - Fixed an issue where some mission descriptions would get cut off if they were long - Fixed an issue with abuse of the unstick system - Fixed an issue where hyperlanes on the map were too dark - Fixed an issue where ships with turrets would fail to warp after aligning - Attempted fix for servers not showing up in transfer terminal (more stable, not fully fixed) - Changed the coloration of several ship models when skins are applied - Changed the player tag list to be alphabetized by name - Buffed repeater turret rate of fire, laser speed, and turn rate - Renamed the Factions screen in the assets menu to Standing - Overhauled vehicle gear collisions to hopefully prevent ships from getting stuck in the floor - Overhauled ship spawning to be more efficient - Added the Stratos and Liberty as selectable ships in aesthetic previews - Added a despawn button for ships which are already spawned - Added a rate limit to ship spawning (max once every five seconds) - Added a notification when a player tries to add more player tags than the limit - Added player faction system (currently locked to staff for testing)