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incident
Criada
Jorge Solano Kirk
⟶ Atualizado 28 nov 2018 ⟶
List of edits
Comentários
Eventos
call to Unix support
call to 24/7 ecom nothing wrong found at this point
E: Added DB cache for imgs (media file exist)
GNS removed Varnish Block Ecom added Block from code with *fake response*, allow 1%
E: Cache added to games feed Improvement seen in server process load
400K hits reached in games feed killing servers
automatic 503 error (overload server) Triggered the automatic loop in apps v.3.2.1 app case#1
At some point when server slow: cache failed or read images failed (or both) creating image feed with missing asset this triggered manual loop app(all versions) case #2
E: allow 100% traffic, servers did not collapse, but still high traffic levels
Increase noticed in HEP autoupdate api
Períodos
Max # processes reached. Error: 503, multiplied the traffic increase
Server overloaded Error: 503
GNS: Varnish Block Error:200,400 affected case#1
Slow server
Increasing game feed hits from 80k to 400k
E: allow traffic gradually to 100%
E: deny traffic gradually to 30% because no improvement
server not slow therefore not overloaded yet...