Hardcore 7.0 (1 août 2016 – 1 mars 2018)
Description:
This version of HC heavily reworked the middle leg. The choices were now between 2 of the 3 map types, allowing players to lean on their strengths and completely avoid 1 map type if desired. Another goal of this system was to shift the layout towards persistence-based maps rather than just difficult maps.
This is the last version that AJDJ lead designs for, concluding his time as the lead admin for Hardcore design (HC 4.0 through HC 7.0).
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