20100227 (14 h 19 min, 27 févr. 2010 ans – 14 h 19 min, 13 mars 2010 ans)
Description:
Golden Apples
Restores 20(♥ × 10) health, making it the best
food in the game.
Crafted from 8 blocks of gold surrounding an
apple
Brick Pyramids
Generates at the exact same positions
regardless of world seed.
Obsidian Walls
Generate at 0 on X and Z axis.
Were used to mark the center of a world.
Far Lands
As the world now generates infinitely (or at
least to 32-bit integer limit), the world
generation broke at X/Z ±33,554,432, so all
terrain goes to maximum possible height.
They look very different from the Beta 1.7 Far
Lands as they are a giant wall of stone blocks
that go from sea level to the height limit.
General
The world now only generates Grass, Dirt,
Stone, Water and Dandelions for the terrain;
and Bricks and Obsidian with generated
structures.
General
A 1536x1536 test skybox, which is completely
blue (hex: #0000FF).
Worlds now generate infinitely
At X/Z: 1,024, the skybox around the world stops rendering, giving way to a blank light blue sky. At around X/Z: 16,384 blocks away, a noticeable sound glitch begins to take shape. It will always sound like the player is walking on a block, even when they are standing still. At around X/Z: 65,536 blocks away, the hitbox begins to lose its shape. At X/Z: 131,072, the gaps between chunks begin to become jumpy and distorted. These effects begin to double every exponent of two that the player walks from here. At X/Z: 2,097,152, the effects become so severe that the world seems to not render completely at certain angles. At X/Z ±16,777,216, blocks are no longer solid, allowing the player to fall and hit a layer of lava. At X/Z ±33,554,432, this version's "Far Lands" start to generate. At X/Z ±2,147,483,647 (32-bit integer limit), terrain disappears completely and the game crashes.
The player now spawns with 999 glass and 990 planks in new worlds.
The world now generates "infinitely".
Entities "no longer work".
As a result, mobs no longer spawn, third
person view does not render the player
(although the camera is still pulled out), blocks
no longer drop anything, and dropping items
effectively deletes them.
The terrain generates much like it did during Classic.
Map theme, map shape, and map type no longer have any effect, as all Infdev maps are the same.
Level saving is no longer functional, as saving a level produces an empty .mclevel file.
Sand and gravel no longer generate in the map and are unobtainable by normal means.
Blocks no longer update on their own
This means that sand and gravel do not fall,
crops and saplings don't grow, sponges do
not work, and liquids do not spread
The crafting recipe for paintings has changed.
Crafting recipe now uses sticks instead of
planks.
Removals
Indev House
Daylight cycle
Dynamic Lighting
Caves
Trees
Ores
Bugs
The player can place a block inside
themselves.
The skybox cuts off after a while.
Chests and Furnaces crash the game when
opened.
Some blocks do not display their textures
when placed (Fire, Gears, Torches, Crops).
They can still be selected though.
Furnaces do not have a face.
Fire cannot be extinguished normally.
Punching the fire instead punches the block
behind it. Mining the block below it turns the
fire invisible, though it is still there. Placing a
block on the fire (replacing the fire with the
block) will remove the fire.
Torches cannot be placed on the sides of a
block.
Reupload
Infdev 2010-02-27 was reuploaded at 14:33 to
make brick pyramids smaller. This is because
during development of Infdev, Notch reduced
the build high from 256 to 128, however
pyramids still generated as if the height limit
was 256, causing a huge part of the top to be
cut off. After the reupload pyramids would
generate with their tip at build limit, as
intended.
Ajouté au bande de temps:
Date:
14 h 19 min, 27 févr. 2010 ans
14 h 19 min, 13 mars 2010 ans
~ 14 days