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11 mai 2009 - Lighting - Cave game tech test

Description:

The lighting engine in Classic was very simple, since there were only two light levels, bright and dark. "Sunlight" is emitted by the top edge of the map and will hit any block that is under it, regardless of distance. It will pass through transparent blocks to light blocks underneath. Blocks that do not receive light are in a dim shadow that remains at the same level of brightness no matter how far they are from a light source.

Ajouté au bande de temps:

Date:

11 mai 2009
Maintenaint
~ Il y a 16 ans