Hardcore 9.0 (1 Sept 2019 Jahr – 1 Jun 2020 Jahr)
Beschreibung:
This goals for HC9.0 included:
Expanding the variety of map types to include adventure / puzzle maps.
Allowing users to lean into a strength in the second leg, and receive easier maps of the types the player was aiming to avoid.
Introducing limited food supply / regeneration as way to tune the difficulty of parkour maps.
Reduce the number of "choke" maps (where players complete a difficult map then breeze through several levels).
The design of this version used a unique two-step approach: 1. Create the desired layout of the HC in a staff discussion, with estimated difficulty for each map slot, how the branching paths would work, etc. 2. Take the design to the greens and gather community feedback on the design and which maps would work best for each slot.
This version also featured maps that were made specifically for HC that never entered FFA.
Zugefügt zum Band der Zeit:
Datum:
1 Sept 2019 Jahr
1 Jun 2020 Jahr
~ 9 months