7 St. 47 Min, 5 Jan 2055 Jahr v. Chr. - Divine Guard
Ankh of the Pharaohs
Beschreibung:
1st Holder - Pharaoh Mlik
The Ankh of the Pharaohs is a legendary artifact, a symbol of power and divine favor bestowed upon the rulers of ancient Egypt. Crafted from pure gold and adorned with intricate hieroglyphics, it takes the form of an oversized ankh suspended from a golden chain.
Abilities:
Ankh's Blessing:
Divine Protection: While attuned to the Ankh of the Pharaohs, you gain resistance to necrotic damage.
Pharaoh's Authority: You have advantage on Charisma (Persuasion) checks made when interacting with creatures that recognize the authority of ancient Egypt or its deities.
Osiris's Embrace:
Life-Giving Touch: As an action, you can touch a creature and restore hit points equal to 1d8 + your Charisma modifier. Once you use this feature, you can't use it again until you finish a short or long rest.
Undying Vigor: Once per day, when you are reduced to 0 hit points but not killed outright, you can choose to drop to 1 hit point instead. You regain this ability after completing a long rest.
Ra's Radiance:
Solar Flare: As an action, you can unleash a burst of radiant energy in a 15-foot radius centered on yourself. Each creature in that area must make a Constitution saving throw (DC 15) or take 2d6 radiant damage on a failed save, or half as much damage on a successful one. Once you use this feature, you can't use it again until you finish a short or long rest.
Guiding Light: You have proficiency in the History skill, and you can cast the Guidance cantrip at will, without expending a spell slot.
Thoth's Wisdom:
Knowledge Keeper: You have advantage on Intelligence (History) and Intelligence (Religion) checks.
Scribe's Insight: Once per long rest, you can cast the Comprehend Languages spell without expending a spell slot.
Ma'at's Balance:
Harmony of Ma'at: As a reaction when you or a creature you can see within 30 feet of you makes an attack roll, ability check, or saving throw, you can grant advantage or impose disadvantage on the roll. Once you use this feature, you can't use it again until you finish a short or long rest.
Weighing of the Heart: Once per long rest, you can cast the Detect Evil and Good spell without expending a spell slot.
Set's Fury:
Storm of Sands: As an action, you can summon a whirlwind of sand in a 20-foot radius centered on a point you can see within 60 feet of you. Each creature in that area must make a Strength saving throw (DC 15) or take 2d8 bludgeoning damage and be blinded until the end of its next turn on a failed save, or half as much damage on a successful one. Once you use this feature, you can't use it again until you finish a short or long rest.
Serpent's Strike: Once per turn, when you hit a creature with a melee weapon attack, you can deal an additional 1d6 poison damage.
The Ankh of the Pharaohs is a potent artifact, embodying the divine authority and mystical energies of ancient Egypt. Its powers reflect the blessings of the gods and the balance between life and death, light and darkness, inherent in Egyptian mythology.
Zugefügt zum Band der Zeit:
Datum:
7 St. 47 Min, 5 Jan 2055 Jahr v. Chr.
Jetzt
~ 4083 years ago